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House Rules for upcoming Skull & Bones game
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<blockquote data-quote="StGabe" data-source="post: 3371984" data-attributes="member: 49275"><p>All skills as class skills is going to push people away from Bard/Rogue and make the Wizard in your group significantly more powerful (now they can get really good skills with all those bonus skill points from int). While I like some aspects of your folded skills (it makes more sense that way), this will exacerbate this problem. For example, a wizard player will end up being your lockpicker and trap disabler because it will be fairly trivial for him to max Disable Device and he'll have a higher int than your thief. Heck, he'll have the best search too.</p><p></p><p>My house rule is that every character gets to pick 1 skill that is always a class skill. On top of that I use the background feats and the "cosmopolitan" feat from Wheel of Time and it's a popular background feat to take which can mean that the some players start with two extra class skills. </p><p></p><p>Also I'm not sure I see the point in increasing synergy bonuses. Those are already very powerful. IMO all this will do is make you inflate all your DC's against your characters with massive skill bonuses (that or trivialize all the skills).</p></blockquote><p></p>
[QUOTE="StGabe, post: 3371984, member: 49275"] All skills as class skills is going to push people away from Bard/Rogue and make the Wizard in your group significantly more powerful (now they can get really good skills with all those bonus skill points from int). While I like some aspects of your folded skills (it makes more sense that way), this will exacerbate this problem. For example, a wizard player will end up being your lockpicker and trap disabler because it will be fairly trivial for him to max Disable Device and he'll have a higher int than your thief. Heck, he'll have the best search too. My house rule is that every character gets to pick 1 skill that is always a class skill. On top of that I use the background feats and the "cosmopolitan" feat from Wheel of Time and it's a popular background feat to take which can mean that the some players start with two extra class skills. Also I'm not sure I see the point in increasing synergy bonuses. Those are already very powerful. IMO all this will do is make you inflate all your DC's against your characters with massive skill bonuses (that or trivialize all the skills). [/QUOTE]
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