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House Rules for upcoming Skull & Bones game
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<blockquote data-quote="StGabe" data-source="post: 3372181" data-attributes="member: 49275"><p>Ok, yeah, I'm not up on that campaign setting.</p><p></p><p>I still think that is going to somewhat trivialize the rogue class (or similar classes for this setting) as a large part of the value of their class is their access to skills and in general will make the skill system less important. Basically, the more you restrict access to skills, the more valuable having those skills is. Giving everyone access to everything is going to tend to water down the overall value of having skills reducing the power of skill-heavy classes and the overall utility of focusing on skills.</p><p></p><p>But maybe that's your goal? I was assuming that the point was to increase the utilization of skills overall and I think you may be causing just the opposite.</p><p></p><p></p><p></p><p>I may be wrong. However I think that Synergies work fine as they are. If you think about it a +2 Synergy bonus is a +10% to do something whether you have a skill bonus of +10 and a DC of 20 or a skill bonus of +20 and a DC of 30. I'm not sure what additional races or backgrounds you have but with the extra feats and all you may see people with skill focuses, synergies, etc., raising their skills to ridiculous levels. And then, like I said, you're either going to have huge DC's or skills are going to be trivial because the player never fails.</p></blockquote><p></p>
[QUOTE="StGabe, post: 3372181, member: 49275"] Ok, yeah, I'm not up on that campaign setting. I still think that is going to somewhat trivialize the rogue class (or similar classes for this setting) as a large part of the value of their class is their access to skills and in general will make the skill system less important. Basically, the more you restrict access to skills, the more valuable having those skills is. Giving everyone access to everything is going to tend to water down the overall value of having skills reducing the power of skill-heavy classes and the overall utility of focusing on skills. But maybe that's your goal? I was assuming that the point was to increase the utilization of skills overall and I think you may be causing just the opposite. I may be wrong. However I think that Synergies work fine as they are. If you think about it a +2 Synergy bonus is a +10% to do something whether you have a skill bonus of +10 and a DC of 20 or a skill bonus of +20 and a DC of 30. I'm not sure what additional races or backgrounds you have but with the extra feats and all you may see people with skill focuses, synergies, etc., raising their skills to ridiculous levels. And then, like I said, you're either going to have huge DC's or skills are going to be trivial because the player never fails. [/QUOTE]
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