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<blockquote data-quote="DogBackward" data-source="post: 6424011" data-attributes="member: 50642"><p>#1: There's really no need to limit short rests to a certain number per long rest. They take an hour, so a group will very rarely short rest more than once or twice per day anyway. If your group is constantly sitting down to take an hour-long short rest, then chances are you're not putting enough pressure on them as the DM. Remember, enemies aren't just gonna sit still while their home is being invaded by adventurers.</p><p></p><p>#2: I disagree with anything permanent about a character being decided randomly, but that's just a personal preference.</p><p></p><p>#3: Unless you're reducing the damage of monsters past level 11, this is a horrible idea. Unlike previous editions,the main difference between low level characters and high level characters is HP maximum compared to damage dealt. If HP maximums stop increasing, but the damage dealt by the monsters isn't also reduced, your party will die horribly, and often. It's a major point of balance for the game, don't mess with it without a lot of thought, planning and playtesting.</p><p></p><p>#4: Again with the randomness. It's up to you, I guess, but it still sucks to be the character that has to deal with the bad luck dice rolls. It's less of a problem with gold, I guess... unless your character has a need for expensive items, like spellbooks or medium/heavy armor and the like.</p><p></p><p>#5: This... will cause issues. For one, you should probably specify what exactly entails a charge. Is it just moving and attacking in the same round? Is it an action to move X feet and then make an attack? Does it have to be in a straight line, as with previous editions? It can also be horribly abused by Reckless Attacking barbarians... they're already granting advantage on attacks against them to gain advantage on their attack, so they're not losing anything at all by also charging for double damage.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 6424011, member: 50642"] #1: There's really no need to limit short rests to a certain number per long rest. They take an hour, so a group will very rarely short rest more than once or twice per day anyway. If your group is constantly sitting down to take an hour-long short rest, then chances are you're not putting enough pressure on them as the DM. Remember, enemies aren't just gonna sit still while their home is being invaded by adventurers. #2: I disagree with anything permanent about a character being decided randomly, but that's just a personal preference. #3: Unless you're reducing the damage of monsters past level 11, this is a horrible idea. Unlike previous editions,the main difference between low level characters and high level characters is HP maximum compared to damage dealt. If HP maximums stop increasing, but the damage dealt by the monsters isn't also reduced, your party will die horribly, and often. It's a major point of balance for the game, don't mess with it without a lot of thought, planning and playtesting. #4: Again with the randomness. It's up to you, I guess, but it still sucks to be the character that has to deal with the bad luck dice rolls. It's less of a problem with gold, I guess... unless your character has a need for expensive items, like spellbooks or medium/heavy armor and the like. #5: This... will cause issues. For one, you should probably specify what exactly entails a charge. Is it just moving and attacking in the same round? Is it an action to move X feet and then make an attack? Does it have to be in a straight line, as with previous editions? It can also be horribly abused by Reckless Attacking barbarians... they're already granting advantage on attacks against them to gain advantage on their attack, so they're not losing anything at all by also charging for double damage. [/QUOTE]
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