Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[House Rules] Multi-Classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BriarMonkey" data-source="post: 6021054" data-attributes="member: 95387"><p>Um... No. When you mention that your prior issues with things like house-ruled Gestalt's are too complex, well, you added too complex. As the post prior alludes to - there's confusion in trying to follow your method. I mean, if you have to figure out which class fits into which widget group, and how many levels you've been adjusted, and whether you loose level abilities, but not the actual levels... It's just far and away too much to keep track of. Honestly, I'd never try a multi-class under your system.</p><p></p><p>As well, I think you are severely limiting yourself by holding to what your image of a 1E multi-class should look like. Why not take a step back and identify what it is that you really want - and go from there.</p><p></p><p>I will agree that there are issues with the current system - namely if you are a spell caster. After all, that all important caster level is tied to your class level, not your character level, and that means you give up more for a another class than a fighter or another combat type.</p><p></p><p>For some time, I've been trying to figure out a way to do multi-classing while not penalizing the character so heavily (though, some would argue that is the price of admitance for a wider set of skills). And, for a while I thought Gestalt may work - until I tried to make it work with a test for being single classed, then going Gestalt, then going back to single classed. Yeah, it didn't work. But my basic thought was that single classed characters used the Medium XP track, while Gestalt characters used the Slow XP track. On average, they'd be 1 level behind the single classes.</p><p></p><p>From there, I've started thinking that mayhaps a character would keep a seperate XP track for each class they had (as opposed to a single XP track for all classes). Thus, they could advance as they wished. Character Level would be the sum of all the XPs. Of course, there should be some synergy between classes as far as certain stackings (like for caster levels), otherwise you've not changed anything at all except book keeping. Unfortunately, this is as far as I've gotten in my work - it hasn't been a high priority as I'm not currently running a game.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 6021054, member: 95387"] Um... No. When you mention that your prior issues with things like house-ruled Gestalt's are too complex, well, you added too complex. As the post prior alludes to - there's confusion in trying to follow your method. I mean, if you have to figure out which class fits into which widget group, and how many levels you've been adjusted, and whether you loose level abilities, but not the actual levels... It's just far and away too much to keep track of. Honestly, I'd never try a multi-class under your system. As well, I think you are severely limiting yourself by holding to what your image of a 1E multi-class should look like. Why not take a step back and identify what it is that you really want - and go from there. I will agree that there are issues with the current system - namely if you are a spell caster. After all, that all important caster level is tied to your class level, not your character level, and that means you give up more for a another class than a fighter or another combat type. For some time, I've been trying to figure out a way to do multi-classing while not penalizing the character so heavily (though, some would argue that is the price of admitance for a wider set of skills). And, for a while I thought Gestalt may work - until I tried to make it work with a test for being single classed, then going Gestalt, then going back to single classed. Yeah, it didn't work. But my basic thought was that single classed characters used the Medium XP track, while Gestalt characters used the Slow XP track. On average, they'd be 1 level behind the single classes. From there, I've started thinking that mayhaps a character would keep a seperate XP track for each class they had (as opposed to a single XP track for all classes). Thus, they could advance as they wished. Character Level would be the sum of all the XPs. Of course, there should be some synergy between classes as far as certain stackings (like for caster levels), otherwise you've not changed anything at all except book keeping. Unfortunately, this is as far as I've gotten in my work - it hasn't been a high priority as I'm not currently running a game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[House Rules] Multi-Classing
Top