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General Tabletop Discussion
*Dungeons & Dragons
House Rules: Rolling Ability Scores
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<blockquote data-quote="Cernor" data-source="post: 6381580" data-attributes="member: 6780066"><p>I'm personally not a fan of rerolling ones: although it prevents low sets of scores, it also prevents low scores within an otherwise good set, which is supposed to be a risk inherent in rolling for ability scores. When rolling for scores I think that low scores are uncommon enough (1.16% each roll to have a score below 6, or 5.71% each roll to have a score below 8; for sets of 6 rolls, there's about a 70% chance that you won't have a score below 8 and a 93% chance you won't have a score below 6) that rerolling ones shouldn't have a huge impact on the scores. Even if you <em>do</em> have a particularly low score, no character needs all 6 scores to be exceptional, and having multiple arrays to choose from lets the player decide if they want to keep the lower score or not. Still, I admit that sometimes it can be useful if you roll multiple ones multiple times within a set of ability scores and want to remain competitive in the party (although you can still get a score of 18 if you roll a 1).</p><p></p><p></p><p></p><p>This seems to have promise, although I imagine it depends on the people in the party. Some wouldn't like the standardization, and it can be worse for some classes than others -- if you roll two good stats (17+) and the rest mediocre (closer to 10), then a class like a barbarian would have a field day, whereas someone who wanted to play a druid or monk would be far less effective as they need at least 3 decent stats to be the most effective. I admit it's not unique to this idea, but rather the same problem that arises with any standard party-wide ability scores. You'll have to try it out sometime with a group and tell us how it works, since I certainly like it in principle!</p></blockquote><p></p>
[QUOTE="Cernor, post: 6381580, member: 6780066"] I'm personally not a fan of rerolling ones: although it prevents low sets of scores, it also prevents low scores within an otherwise good set, which is supposed to be a risk inherent in rolling for ability scores. When rolling for scores I think that low scores are uncommon enough (1.16% each roll to have a score below 6, or 5.71% each roll to have a score below 8; for sets of 6 rolls, there's about a 70% chance that you won't have a score below 8 and a 93% chance you won't have a score below 6) that rerolling ones shouldn't have a huge impact on the scores. Even if you [I]do[/I] have a particularly low score, no character needs all 6 scores to be exceptional, and having multiple arrays to choose from lets the player decide if they want to keep the lower score or not. Still, I admit that sometimes it can be useful if you roll multiple ones multiple times within a set of ability scores and want to remain competitive in the party (although you can still get a score of 18 if you roll a 1). This seems to have promise, although I imagine it depends on the people in the party. Some wouldn't like the standardization, and it can be worse for some classes than others -- if you roll two good stats (17+) and the rest mediocre (closer to 10), then a class like a barbarian would have a field day, whereas someone who wanted to play a druid or monk would be far less effective as they need at least 3 decent stats to be the most effective. I admit it's not unique to this idea, but rather the same problem that arises with any standard party-wide ability scores. You'll have to try it out sometime with a group and tell us how it works, since I certainly like it in principle! [/QUOTE]
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House Rules: Rolling Ability Scores
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