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General Tabletop Discussion
*Dungeons & Dragons
House Rules: Rolling Ability Scores
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<blockquote data-quote="Cannyjiggit" data-source="post: 6383009" data-attributes="member: 6780231"><p>A method my group has used for over 20 years across various editions is a standard 6x 4d6 dropping the lowest. If the set does not contain at least one 15 or higher then discard the set and roll again. Once a valid set is established, decide whether or not to keep it. If that is discarded then you must use the next valid set rolled. In exceptional circumstances, the DM may allow you to discard another qualifying set but that is reserved for exceptional bad luck.</p><p></p><p>Low scores (or their potential) is part of the game and whilst no-one I know would actively choose to have a low score, the times we have had to deal with them have led to some of the best roleplaying experiences we have had. As examples, one of my characters using my second set scored two 18's, two 16's, a 13 and a 3. This was clearly always going to be an exceptional character with a huge flaw. With the type of fighter I wanted to play that flaw was going to be intelligence (even moreso as an optional rule at the time only allowed fighters to go that low). The roleplay of various situations was great fun and to this day that character is one of a handful amongst the group that are remembered and brought up in (usually drunken) conversations, although often its for the way he actually died. A current example in our new 5E game is a wizard with great stats except for a low charisma. She roleplays this as a massive social ineptitude perfectly and social situations often provide great entertainment for the whole group based on this.</p><p></p><p>Based on this, I believe that rerolling 1's (making anything below 8 impossible and anything below 10 unlikely) is actually robbing yourself of the potential entertainment to be gained from roleplaying the overall situation. Of course if more than one stat is particularly low this has a greater impact and affects survivabilty but a single low stat can actually help build the character and the personality</p></blockquote><p></p>
[QUOTE="Cannyjiggit, post: 6383009, member: 6780231"] A method my group has used for over 20 years across various editions is a standard 6x 4d6 dropping the lowest. If the set does not contain at least one 15 or higher then discard the set and roll again. Once a valid set is established, decide whether or not to keep it. If that is discarded then you must use the next valid set rolled. In exceptional circumstances, the DM may allow you to discard another qualifying set but that is reserved for exceptional bad luck. Low scores (or their potential) is part of the game and whilst no-one I know would actively choose to have a low score, the times we have had to deal with them have led to some of the best roleplaying experiences we have had. As examples, one of my characters using my second set scored two 18's, two 16's, a 13 and a 3. This was clearly always going to be an exceptional character with a huge flaw. With the type of fighter I wanted to play that flaw was going to be intelligence (even moreso as an optional rule at the time only allowed fighters to go that low). The roleplay of various situations was great fun and to this day that character is one of a handful amongst the group that are remembered and brought up in (usually drunken) conversations, although often its for the way he actually died. A current example in our new 5E game is a wizard with great stats except for a low charisma. She roleplays this as a massive social ineptitude perfectly and social situations often provide great entertainment for the whole group based on this. Based on this, I believe that rerolling 1's (making anything below 8 impossible and anything below 10 unlikely) is actually robbing yourself of the potential entertainment to be gained from roleplaying the overall situation. Of course if more than one stat is particularly low this has a greater impact and affects survivabilty but a single low stat can actually help build the character and the personality [/QUOTE]
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House Rules: Rolling Ability Scores
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