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<blockquote data-quote="MarauderX" data-source="post: 814631" data-attributes="member: 9990"><p>I house rule things for two simple reasons: </p><p></p><p>1. Streamline the game to take out all of the things that slow adventures down. I do away with such things as maintaining spell components and detailed encumberance. Why? It eases things for me as a DM, and if players want to keep track of all of that I let them but don't expect it if I don't do it.</p><p></p><p>2. Variety. Some players have every manual, adventure and handbook there is and if you let them, they will bully you around with respect to abiding by the rules. "The skeleton gets back up? No, I did 16 points of damage to it with my flail +1. Skeletons only have 10 HP, y'know. It's dead again." Ever hear that? I let my players know up front that things are slightly different in my homebrew world, and anything they should know they will, but if they encounter something they should assume anything. It leads to even more paranoid players, but at least they don't ever second guess the way the DM is running a game.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 814631, member: 9990"] I house rule things for two simple reasons: 1. Streamline the game to take out all of the things that slow adventures down. I do away with such things as maintaining spell components and detailed encumberance. Why? It eases things for me as a DM, and if players want to keep track of all of that I let them but don't expect it if I don't do it. 2. Variety. Some players have every manual, adventure and handbook there is and if you let them, they will bully you around with respect to abiding by the rules. "The skeleton gets back up? No, I did 16 points of damage to it with my flail +1. Skeletons only have 10 HP, y'know. It's dead again." Ever hear that? I let my players know up front that things are slightly different in my homebrew world, and anything they should know they will, but if they encounter something they should assume anything. It leads to even more paranoid players, but at least they don't ever second guess the way the DM is running a game. [/QUOTE]
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