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House Rules That Cause Unintended Consequences
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<blockquote data-quote="Ambrus" data-source="post: 2328396" data-attributes="member: 17691"><p>This is why I have reservations about playing in games with house rules. They almost always have unforeseen secondary side-effects. When a clever player naturally tries to grasp a new opportunity created by the side-effect, the DM is caught off guard and tries to backtrack or nerf the house rule, creating a lack of consistency and seeming to punish a player for being clever and/or creative. Rules are play tested for a reason. Not every DM is a game-designer. If a DM is not ready to live with the consequences of his own house rules, then he has no business trying to create some. The same goes for home-made magic items, weapons, feats and prestige classes. That's just my two cents on the matter. :\ </p><p></p><p>This reminds me of a particularly funny Knights of the Dinner Table strip in which one game designer lets a poorly thought out optional rule slip into a game supplement. Essentially, it's meant to reward PCs who role-play heroic sacrifice by willingly throwing themselves in the way of a lethal blow meant for another. They gain a measure of honor points which are subtracted from the honor points of the person who's been spared. It's called "Taking the hit". When it's brought into play, one of the knights 'takes the hit' meant for another PC. That PC is then told that some of his honor has gone to the other PC. Enraged, that player feels cheated and plots to 'take the hit' when the thieving PC is next hit. Soon a free for all of self sacrifice breaks out as each PC tries to steal as much honor as possible from the other PCs. It continues until one player gets the bright idea to 'take the hit' for one of the enemy monsters. Eventually the PCs return to town and hire beggars to stand in line so that one PC can take shots at them while another 'takes the hit' to protect the beggars thereby siphoning off all of the beggars' honor. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2328396, member: 17691"] This is why I have reservations about playing in games with house rules. They almost always have unforeseen secondary side-effects. When a clever player naturally tries to grasp a new opportunity created by the side-effect, the DM is caught off guard and tries to backtrack or nerf the house rule, creating a lack of consistency and seeming to punish a player for being clever and/or creative. Rules are play tested for a reason. Not every DM is a game-designer. If a DM is not ready to live with the consequences of his own house rules, then he has no business trying to create some. The same goes for home-made magic items, weapons, feats and prestige classes. That's just my two cents on the matter. :\ This reminds me of a particularly funny Knights of the Dinner Table strip in which one game designer lets a poorly thought out optional rule slip into a game supplement. Essentially, it's meant to reward PCs who role-play heroic sacrifice by willingly throwing themselves in the way of a lethal blow meant for another. They gain a measure of honor points which are subtracted from the honor points of the person who's been spared. It's called "Taking the hit". When it's brought into play, one of the knights 'takes the hit' meant for another PC. That PC is then told that some of his honor has gone to the other PC. Enraged, that player feels cheated and plots to 'take the hit' when the thieving PC is next hit. Soon a free for all of self sacrifice breaks out as each PC tries to steal as much honor as possible from the other PCs. It continues until one player gets the bright idea to 'take the hit' for one of the enemy monsters. Eventually the PCs return to town and hire beggars to stand in line so that one PC can take shots at them while another 'takes the hit' to protect the beggars thereby siphoning off all of the beggars' honor. :lol: [/QUOTE]
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