Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
House Rules That Make The Game Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 6619079" data-attributes="member: 6788736"><p>Doing the same. Short rests are just arbitrary periods of time from 5 minutes up, and you'll generally get away with 1 every 2-3 encounters, and 2-3 per day. Also giving everyone a feat at 1st. More variety, opens more concepts, gives happier players, and doesn't increase player power too much.</p><p></p><p>Here is a house rule I use and love:</p><p></p><p><strong>'A monster can substitute a use of its legendary resistance to also automatically pass an ability check it has just failed'</strong></p><p><strong></strong></p><p>Allows shovers, stealthers and grapplers to also contribute to the attrition of a monsters legendary resistances, and makes sure those 'BBEGs' dont get one shotted by the Uber grappler or assassin, without making them completely invulnerable to such tactics.</p><p></p><p>I also allow advantage on grapple and shove attempts if youre a bigger size than your opponent. Technically thats an 'inherent capabaility' but monsters are often larger than PC's and suck at Athletics, so I actually find it evens the thing up (and just feels more realistic).</p><p></p><p>Finally, another one I love:</p><p></p><p><strong>'If you are reduced to 0 HP and not killed outright, you may instead be reduced to 1 HP and accept a roll on the lingering injuries chart. You may use this option once per long rest. Only PC's and some DM approved important NPC's characters can take advantage of this rule.'</strong></p><p></p><p>It provides a critical hit/ injuries system that is totally 'player buy in' AND it doesn't hurt the PC's (since you effectively choose to take the injury, but stay up and in the fight).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6619079, member: 6788736"] Doing the same. Short rests are just arbitrary periods of time from 5 minutes up, and you'll generally get away with 1 every 2-3 encounters, and 2-3 per day. Also giving everyone a feat at 1st. More variety, opens more concepts, gives happier players, and doesn't increase player power too much. Here is a house rule I use and love: [B]'A monster can substitute a use of its legendary resistance to also automatically pass an ability check it has just failed' [/B] Allows shovers, stealthers and grapplers to also contribute to the attrition of a monsters legendary resistances, and makes sure those 'BBEGs' dont get one shotted by the Uber grappler or assassin, without making them completely invulnerable to such tactics. I also allow advantage on grapple and shove attempts if youre a bigger size than your opponent. Technically thats an 'inherent capabaility' but monsters are often larger than PC's and suck at Athletics, so I actually find it evens the thing up (and just feels more realistic). Finally, another one I love: [B]'If you are reduced to 0 HP and not killed outright, you may instead be reduced to 1 HP and accept a roll on the lingering injuries chart. You may use this option once per long rest. Only PC's and some DM approved important NPC's characters can take advantage of this rule.'[/B] It provides a critical hit/ injuries system that is totally 'player buy in' AND it doesn't hurt the PC's (since you effectively choose to take the injury, but stay up and in the fight). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House Rules That Make The Game Better
Top