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<blockquote data-quote="abirdcall" data-source="post: 6619346" data-attributes="member: 6748898"><p>5e is its own game. An 18 in another game is not the same as an 18 in 5e.</p><p></p><p></p><p></p><p>Some stats are just better than others. The idea of saves for all stats is great but in reality saves are just not spread out amongst all of the stats. Your character is much more survivable if you have good save stats.</p><p></p><p>Dump stats are a problem in 5e.</p><p></p><p></p><p></p><p>It still puts them an ASI ahead so they can pick up that feat later and be at the same spot the other character is at.</p><p></p><p></p><p></p><p>Why do you want even higher stats? Stats already start close to the cap in 5e. I recommend thinking of 5e as its own game. Don't think about how you had 18s in other D&D games and compare that to 5e. Especially if you play with feats. Feats become too good if you start with high stats.</p><p></p><p></p><p></p><p>Here's the thing, ASIs for secondary and tertiary stats just aren't as good.</p><p></p><p>In the regular game characters are starved of ASIs. One of the things fighters get are extras. It is something special they get. If everyone gets extra ASIs it simply makes fighters worse in comparison.</p><p></p><p>Think about it this way, regular characters get 5 ASIs and fighters get 7 (one of those extras is at 6th level which is huge that part of the game). If instead, everyone got 10 and fighters got 12, how important would that fighter ability be?</p><p></p><p>It gets worse the more everyone else gets.</p><p></p><p></p><p></p><p></p><p>It doesn't matter. </p><p></p><p>One thing I thought of with this houserule is only allowing feats at 1st level. So give an extra feat but that is the only one you can take unless it is one of the bonus ASIs you get from fighter or rogue.</p><p></p><p>That would make it special again and make people think twice about taking one to boost their stat at the start.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6619346, member: 6748898"] 5e is its own game. An 18 in another game is not the same as an 18 in 5e. Some stats are just better than others. The idea of saves for all stats is great but in reality saves are just not spread out amongst all of the stats. Your character is much more survivable if you have good save stats. Dump stats are a problem in 5e. It still puts them an ASI ahead so they can pick up that feat later and be at the same spot the other character is at. Why do you want even higher stats? Stats already start close to the cap in 5e. I recommend thinking of 5e as its own game. Don't think about how you had 18s in other D&D games and compare that to 5e. Especially if you play with feats. Feats become too good if you start with high stats. Here's the thing, ASIs for secondary and tertiary stats just aren't as good. In the regular game characters are starved of ASIs. One of the things fighters get are extras. It is something special they get. If everyone gets extra ASIs it simply makes fighters worse in comparison. Think about it this way, regular characters get 5 ASIs and fighters get 7 (one of those extras is at 6th level which is huge that part of the game). If instead, everyone got 10 and fighters got 12, how important would that fighter ability be? It gets worse the more everyone else gets. It doesn't matter. One thing I thought of with this houserule is only allowing feats at 1st level. So give an extra feat but that is the only one you can take unless it is one of the bonus ASIs you get from fighter or rogue. That would make it special again and make people think twice about taking one to boost their stat at the start. [/QUOTE]
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