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<blockquote data-quote="Greg K" data-source="post: 6829530" data-attributes="member: 5038"><p>Not all of these apply to every edition, but do span multiple editions.</p><ol> <li data-xf-list-type="ol">Slower leveling (3e+)</li> <li data-xf-list-type="ol">no evil PCs</li> <li data-xf-list-type="ol">Humans get +2 to one ability score of player's choice (1e-3e). In 5e, will use the variant human rule</li> <li data-xf-list-type="ol">no dragonborn. Tieflings are NPC only</li> <li data-xf-list-type="ol"> Abilities like dwarves stonecunning become skills or feats</li> <li data-xf-list-type="ol">all clerics and paladins must have a deity</li> <li data-xf-list-type="ol">clerics, paladins, and warlocks can have powers taken away by their deity/patron for transgressions (Evil deities, infernal patrons, etc. may actually kill a character, turn them permanently into some harmless animal (with mind of the animal), or something similar for transgressions. PCs .</li> <li data-xf-list-type="ol">clerics have tailored spell lists by deity</li> <li data-xf-list-type="ol">cleric class by default is not proficient is in armor or shields</li> <li data-xf-list-type="ol">by default most clerics do not have turn undead</li> <li data-xf-list-type="ol">Infernal and Star Pact Warlocks are NPC only unless I refluff as priests of deities for a given campaign or </li> <li data-xf-list-type="ol">skill points</li> <li data-xf-list-type="ol">Culture Lore (specific)*, Demon/Devil Lore, Dragon Lore, Fey Lore, Sprit Lore, Undead Lore are their own skills</li> <li data-xf-list-type="ol">certain spells don't exist (e.g. rope trick, prismatic spells, goodberry)</li> <li data-xf-list-type="ol">no exceptional strength for fighters (1e-2e)</li> <li data-xf-list-type="ol">Barbarians are proficient with "cultural weapons" similar to 1e Barbarian</li> <li data-xf-list-type="ol">anyone with appropriate con score receives the fighter hit point bonus (1e-2e)</li> <li data-xf-list-type="ol">no level drain</li> <li data-xf-list-type="ol"> Critical hit if to hit roll falls in threat range and hits by 5 or more</li> <li data-xf-list-type="ol"> Poison has onset time<br /> </li> </ol></blockquote><p></p>
[QUOTE="Greg K, post: 6829530, member: 5038"] Not all of these apply to every edition, but do span multiple editions. [LIST=1] [*]Slower leveling (3e+) [*]no evil PCs [*]Humans get +2 to one ability score of player's choice (1e-3e). In 5e, will use the variant human rule [*]no dragonborn. Tieflings are NPC only [*] Abilities like dwarves stonecunning become skills or feats [*]all clerics and paladins must have a deity [*]clerics, paladins, and warlocks can have powers taken away by their deity/patron for transgressions (Evil deities, infernal patrons, etc. may actually kill a character, turn them permanently into some harmless animal (with mind of the animal), or something similar for transgressions. PCs . [*]clerics have tailored spell lists by deity [*]cleric class by default is not proficient is in armor or shields [*]by default most clerics do not have turn undead [*]Infernal and Star Pact Warlocks are NPC only unless I refluff as priests of deities for a given campaign or [*]skill points [*]Culture Lore (specific)*, Demon/Devil Lore, Dragon Lore, Fey Lore, Sprit Lore, Undead Lore are their own skills [*]certain spells don't exist (e.g. rope trick, prismatic spells, goodberry) [*]no exceptional strength for fighters (1e-2e) [*]Barbarians are proficient with "cultural weapons" similar to 1e Barbarian [*]anyone with appropriate con score receives the fighter hit point bonus (1e-2e) [*]no level drain [*] Critical hit if to hit roll falls in threat range and hits by 5 or more [*] Poison has onset time [/LIST] [/QUOTE]
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