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General Tabletop Discussion
*Pathfinder & Starfinder
House Rules: Using circular templates weaken classes?
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<blockquote data-quote="Puggins" data-source="post: 4157219" data-attributes="member: 12386"><p>Well, the first thing to consider is that your two houserules sorta contradict each other, which is what is making the bursts lose so many squares.</p><p></p><p>If the first diagonal costs only 1, then a Burst 1 should be a 3x3 square. The alternative that you're going to use- essentially a cross- is just as nonsensical as a firecube, so don't worry about the 3x3 area.</p><p></p><p>A Burst 2 would cut out only the four corners, making it a loss of 4 squares. Every other square can be reached by a move of 2. losing 4 squares out of 25 is really not enough of a loss to bring balance into play.</p><p></p><p>A burst 3 would lose 3 squares on each corner. 12 out of 49 squares is somewhat significant, but still not enough to make burst 3 THAT much weaker than it used to be.</p><p></p><p>A burst 4 and above is so huge that cutting it down a tad really doesn't affect its power by much if at all.</p><p></p><p>Personally, I wouldn't do this, but if it makes you more comfortable, I don't see the problem in using 1-2-1-2 and resolving area effects this way. It'll slow down the game a bit, but if that means you're having more fun, then it's a good trade-off. I, personally, WOULD try the RAW first, though.</p></blockquote><p></p>
[QUOTE="Puggins, post: 4157219, member: 12386"] Well, the first thing to consider is that your two houserules sorta contradict each other, which is what is making the bursts lose so many squares. If the first diagonal costs only 1, then a Burst 1 should be a 3x3 square. The alternative that you're going to use- essentially a cross- is just as nonsensical as a firecube, so don't worry about the 3x3 area. A Burst 2 would cut out only the four corners, making it a loss of 4 squares. Every other square can be reached by a move of 2. losing 4 squares out of 25 is really not enough of a loss to bring balance into play. A burst 3 would lose 3 squares on each corner. 12 out of 49 squares is somewhat significant, but still not enough to make burst 3 THAT much weaker than it used to be. A burst 4 and above is so huge that cutting it down a tad really doesn't affect its power by much if at all. Personally, I wouldn't do this, but if it makes you more comfortable, I don't see the problem in using 1-2-1-2 and resolving area effects this way. It'll slow down the game a bit, but if that means you're having more fun, then it's a good trade-off. I, personally, WOULD try the RAW first, though. [/QUOTE]
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House Rules: Using circular templates weaken classes?
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