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<blockquote data-quote="Tzarevitch" data-source="post: 2277510" data-attributes="member: 1792"><p>I mainly house-rule select spells and magic items.</p><p></p><p>Teleport: I use the rules from Monte Cooke's Arcana Unearthed and I shortened the range. </p><p>Greater Teleport: Same as Teleport but with greater range and carrying capacity (no unlimited range and 0 chance of error nonsense). </p><p>Dimension Door: (Renamed Teleport, Lesser) As teleport but max range is 400" + 40'/lvl. </p><p>False Vision: When cast with another spell or on a creature, object or location, it blocks the effects of True Seeing. </p><p></p><p>All save-or-die spells have been converted to damage with a saving throw for partial damage. </p><p></p><p>Vorpal has been changed. It breaches all DR and allows crit hits and sneak attacks even on creatures that are not normally vulnerable to them. Vorpal also breaches object hardness. </p><p></p><p>I have others but those are the main ones. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 2277510, member: 1792"] I mainly house-rule select spells and magic items. Teleport: I use the rules from Monte Cooke's Arcana Unearthed and I shortened the range. Greater Teleport: Same as Teleport but with greater range and carrying capacity (no unlimited range and 0 chance of error nonsense). Dimension Door: (Renamed Teleport, Lesser) As teleport but max range is 400" + 40'/lvl. False Vision: When cast with another spell or on a creature, object or location, it blocks the effects of True Seeing. All save-or-die spells have been converted to damage with a saving throw for partial damage. Vorpal has been changed. It breaches all DR and allows crit hits and sneak attacks even on creatures that are not normally vulnerable to them. Vorpal also breaches object hardness. I have others but those are the main ones. Tzarevitch [/QUOTE]
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