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<blockquote data-quote="Particle_Man" data-source="post: 2279948" data-attributes="member: 892"><p>I Personally thought magic was weak so I allowed Hedge Mages (a kind of sorceror) to ignore the spells known limitation and be able to cast from the entire spell list as if it were all "spells known" and cast spontaneously to boot. Didn't seem to unbalance the game one jot, by the way.</p><p></p><p>I then allowed it for the Priest (a cleric that doesn't turn undead), Druid, etc. The druid was already powerful, but didn't get that much more powerful. The Priest started using spells that would otherwise never get used, so that was a plus.</p><p></p><p>This was all in Arthurian Adventures, a d20 game. </p><p></p><p>Oh, I also said that everyone, at all times and all places, all spoke the same language. Except for invented secret languages, like druidic. I am sure it gave linguists nightmares. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also doubled the int skill bonus, but not the penalty.</p><p></p><p>I gave dwarves a bonus to dex not con, to make them more "fey" like.</p><p></p><p>And my barbarian's maintained rage while unconscious (until the duration ran out) but I remain convinced that this is the RAW, not a house rule.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2279948, member: 892"] I Personally thought magic was weak so I allowed Hedge Mages (a kind of sorceror) to ignore the spells known limitation and be able to cast from the entire spell list as if it were all "spells known" and cast spontaneously to boot. Didn't seem to unbalance the game one jot, by the way. I then allowed it for the Priest (a cleric that doesn't turn undead), Druid, etc. The druid was already powerful, but didn't get that much more powerful. The Priest started using spells that would otherwise never get used, so that was a plus. This was all in Arthurian Adventures, a d20 game. Oh, I also said that everyone, at all times and all places, all spoke the same language. Except for invented secret languages, like druidic. I am sure it gave linguists nightmares. :) I also doubled the int skill bonus, but not the penalty. I gave dwarves a bonus to dex not con, to make them more "fey" like. And my barbarian's maintained rage while unconscious (until the duration ran out) but I remain convinced that this is the RAW, not a house rule. [/QUOTE]
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