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<blockquote data-quote="CZHorse" data-source="post: 2282084" data-attributes="member: 31873"><p><strong>Luck</strong></p><p></p><p>Here is one of the house rules that I play with in my campaigns. I did this to combat players getting screwed because of a bad night of dice rolling.</p><p> </p><p><span style="color: #ffffff"><span style="font-family: 'Times New Roman'"><strong><u>Luck</u></strong></span></span></p><p><span style="color: #ffffff"><span style="font-family: 'Times New Roman'"><strong><u></u></strong></span></span></p><p><span style="color: #ffffff"><span style="font-family: 'Times New Roman'"><strong><u></u></strong>Luck is determined like any other score and it represents accidental fortune both good and bad. Luck is not pertinent to any class but can be beneficial to all.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Racial Modifiers</span></em><span style="color: white">: <em>Dwarves, elves, and half-orcs –1, half-elves 0, humans and halflings +1</em></span></span></p><p></p><p><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Ability Score /</span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Modifier/ </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Luck Points/ </span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Fate Points /</span></span></strong><strong><span style="color: white"><span style="font-family: 'Times New Roman'">Divine Intervention</span></span></strong></p><p>1 /-5 /0 /0 /0%</p><p>2 /-4 /0 /0 /0%</p><p>3 /-4 /1 /0 /0%</p><p>4 /-3 /1 /0 /0%</p><p>5 /-3 /1 /0 /0%</p><p>6 /-2 /2 /0 /0%</p><p>7 /-2 /2 /0 /0%</p><p>8 /-1 /2 /1 /0%</p><p>9 /-1 /3 /1 /0%</p><p>10 /0 /3 /1 /0%</p><p>11 /0 /3 /2 /0%</p><p>12 /1 /3 /2 /1%</p><p>13 /1 /4 /2 /2%</p><p>14 /2 /4 /3 /3%</p><p>15 /2 /4 /3 /4%</p><p>16 /3 /5 /3 /5%</p><p>17 /3 /5 /3 /6%</p><p>18 /4 /5 /3 /7%</p><p>19 /4 /6 /3 /8%</p><p>20 /5 /6 /3 /9%</p><p>21 /5 /7 /4 /10%</p><p>22 /6 /7 /4 /11%</p><p>23 /6 /8 /4 /12%</p><p>24 /7 /9 /4 /13%</p><p>25 /7 /10 /5 /14%</p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Luck Point Usage</span></em><span style="color: white">: Each game session a character may expend their luck points on any personal attack, damage, saving throw, or skill check (<em>Any dice thrown by player – excluding character building...example adding new hit points</em>.) They may chose to spend the points after the roll is made, but before any other game action is determined. Each point expended is equal to a +1 bonus or 5%, and no more than 5 points maybe spent ant any one time.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Fate Points Usage</span></em><span style="color: white">: Each time a character is brought to below –10 hit points, they may spend a fate point to stay alive. This usage puts them out of action, but stabilized at -1 hit points (<em>This stabilization will continue until the PC is helped</em>.) These can also be used to negate the effects of a <em>special critical wound</em>. Once used the fate point is gone forever.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><em><span style="color: white">Divine Intervention</span></em><span style="color: white">: Divine Intervention is just what it sounds like, and will only have any effect in a hopeless situation.</span></span></p><p></p><p><em><span style="color: white"><span style="font-family: 'Times New Roman'">Additional Note</span></span></em><span style="color: white"><span style="font-family: 'Times New Roman'">: The DM will occasionally ask for a luck ability check, and it is made by rolling a d20 + modifier like any other ability check. Be careful as these can be asked for at the most inopportune moments, as trying to determine which way a body falls – on the thin ledge or over the side into a bottomless crevasse. To low of Luck score can doom a PC. Only named villains and NPCs have a Luck score. </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: #ffffff">Hope it is useful to others.</span></span></p></blockquote><p></p>
[QUOTE="CZHorse, post: 2282084, member: 31873"] [b]Luck[/b] Here is one of the house rules that I play with in my campaigns. I did this to combat players getting screwed because of a bad night of dice rolling. [color=#ffffff][font=Times New Roman][b][u]Luck [/u][/b]Luck is determined like any other score and it represents accidental fortune both good and bad. Luck is not pertinent to any class but can be beneficial to all.[/font][/color] [font=Times New Roman][i][color=white]Racial Modifiers[/color][/i][color=white]: [i]Dwarves, elves, and half-orcs –1, half-elves 0, humans and halflings +1[/i][/color][/font] [b][color=white][font=Times New Roman]Ability Score /[/font][/color][/b][b][color=white][font=Times New Roman]Modifier/ [/font][/color][/b][b][color=white][font=Times New Roman]Luck Points/ [/font][/color][/b][b][color=white][font=Times New Roman]Fate Points /[/font][/color][/b][b][color=white][font=Times New Roman]Divine Intervention[/font][/color][/b] 1 /-5 /0 /0 /0% 2 /-4 /0 /0 /0% 3 /-4 /1 /0 /0% 4 /-3 /1 /0 /0% 5 /-3 /1 /0 /0% 6 /-2 /2 /0 /0% 7 /-2 /2 /0 /0% 8 /-1 /2 /1 /0% 9 /-1 /3 /1 /0% 10 /0 /3 /1 /0% 11 /0 /3 /2 /0% 12 /1 /3 /2 /1% 13 /1 /4 /2 /2% 14 /2 /4 /3 /3% 15 /2 /4 /3 /4% 16 /3 /5 /3 /5% 17 /3 /5 /3 /6% 18 /4 /5 /3 /7% 19 /4 /6 /3 /8% 20 /5 /6 /3 /9% 21 /5 /7 /4 /10% 22 /6 /7 /4 /11% 23 /6 /8 /4 /12% 24 /7 /9 /4 /13% 25 /7 /10 /5 /14% [font=Times New Roman][i][color=white]Luck Point Usage[/color][/i][color=white]: Each game session a character may expend their luck points on any personal attack, damage, saving throw, or skill check ([i]Any dice thrown by player – excluding character building...example adding new hit points[/i].) They may chose to spend the points after the roll is made, but before any other game action is determined. Each point expended is equal to a +1 bonus or 5%, and no more than 5 points maybe spent ant any one time.[/color][/font] [font=Times New Roman][i][color=white]Fate Points Usage[/color][/i][color=white]: Each time a character is brought to below –10 hit points, they may spend a fate point to stay alive. This usage puts them out of action, but stabilized at -1 hit points ([i]This stabilization will continue until the PC is helped[/i].) These can also be used to negate the effects of a [i]special critical wound[/i]. Once used the fate point is gone forever.[/color][/font] [font=Times New Roman][i][color=white]Divine Intervention[/color][/i][color=white]: Divine Intervention is just what it sounds like, and will only have any effect in a hopeless situation.[/color][/font] [i][color=white][font=Times New Roman]Additional Note[/font][/color][/i][color=white][font=Times New Roman]: The DM will occasionally ask for a luck ability check, and it is made by rolling a d20 + modifier like any other ability check. Be careful as these can be asked for at the most inopportune moments, as trying to determine which way a body falls – on the thin ledge or over the side into a bottomless crevasse. To low of Luck score can doom a PC. Only named villains and NPCs have a Luck score. [/font][/color] [font=Times New Roman][color=#ffffff][/color][/font] [font=Times New Roman][color=#ffffff]Hope it is useful to others.[/color][/font] [/QUOTE]
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