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<blockquote data-quote="Charlaquin" data-source="post: 7583580" data-attributes="member: 6779196"><p>There are some optional rules in the DMG I like to use in some campaigns. Facing when I want to emphasize tactical positioning, Speed Factor Initiative when I want to keep the pace of combat fast (I know that’s the opposite of common wisdom regarding Speed Factor Initiative, but for me it is absolutely faster). I use skills with other abilities quite often, and I make more use of Passive checks than I think most DMs do. In my current campaign I’m using Bulk from Starfinder instead of standard carry weight. And I slightly altered currency by multiplying the value of every coin above copper by 10 (so effectively any prices listed in gp are now in sp, any prices listed in sp are multiplied by 10 and converted to cp, and any prices listed in cp remain the same.)</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7583580, member: 6779196"] There are some optional rules in the DMG I like to use in some campaigns. Facing when I want to emphasize tactical positioning, Speed Factor Initiative when I want to keep the pace of combat fast (I know that’s the opposite of common wisdom regarding Speed Factor Initiative, but for me it is absolutely faster). I use skills with other abilities quite often, and I make more use of Passive checks than I think most DMs do. In my current campaign I’m using Bulk from Starfinder instead of standard carry weight. And I slightly altered currency by multiplying the value of every coin above copper by 10 (so effectively any prices listed in gp are now in sp, any prices listed in sp are multiplied by 10 and converted to cp, and any prices listed in cp remain the same.) [/QUOTE]
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