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<blockquote data-quote="LuisCarlos17f" data-source="post: 7583838" data-attributes="member: 6802378"><p>* Chaotic alignment doesn't mean pro-anarchy but to be attuned to Nature or Primal forces. Added allegiance (tribe, religion, country, race, brotherhood, family..) and powers with alignment key can hurt enemies with same alignment but different allegiance (for example a drow cleric vs a orc shaman). Allowed allegiances with opposite alignment (for example a sheriff who breaks rules to defend Law or a evil zealot who tries to promote goodness).</p><p></p><p>* More abilities scores: Astuteness(improvisation, social manipulation and fast thoughts), Courage (resistance to mental stress), Grace ( = divine blessing/karma/luck/fate) and technique (pre-learnt or "slow" actions what need a good coordination but not fast agility playing music, dance, martial arts maneuvers, crafting, art, repairing machines). </p><p></p><p>* Troops as monster subtype. It is as swarn but for bigger creatures, humanoids or beast packs.</p><p></p><p>* In a shooting or ranged combat the challenge rating is different. If the enemies are too far for melee fight then their stats are like minions from 4th Ed rules, or like surviving a trap with ranged attack. </p><p></p><p>* Special leveling up in some different genres. Two branches, level of power and level of ego. Level of power is like the stats by a character from a videogame or wargame. Level of ego is all her memory knows. Like this a character as a superhero or a transformers can improve his level of ego, learning more things, but not his level of power because it just too powerful. In transhuman sci-fi settings with digital immortality and mind transfer the level of power would be for the "body", and the level of ego would be all the memory loaded in the cortical stack. </p><p></p><p>* Consumption of Con by undead attacks is replaced by levels of health, harder to be lost, but also to be healed, like the vitality (green pool) from Fortnite.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7583838, member: 6802378"] * Chaotic alignment doesn't mean pro-anarchy but to be attuned to Nature or Primal forces. Added allegiance (tribe, religion, country, race, brotherhood, family..) and powers with alignment key can hurt enemies with same alignment but different allegiance (for example a drow cleric vs a orc shaman). Allowed allegiances with opposite alignment (for example a sheriff who breaks rules to defend Law or a evil zealot who tries to promote goodness). * More abilities scores: Astuteness(improvisation, social manipulation and fast thoughts), Courage (resistance to mental stress), Grace ( = divine blessing/karma/luck/fate) and technique (pre-learnt or "slow" actions what need a good coordination but not fast agility playing music, dance, martial arts maneuvers, crafting, art, repairing machines). * Troops as monster subtype. It is as swarn but for bigger creatures, humanoids or beast packs. * In a shooting or ranged combat the challenge rating is different. If the enemies are too far for melee fight then their stats are like minions from 4th Ed rules, or like surviving a trap with ranged attack. * Special leveling up in some different genres. Two branches, level of power and level of ego. Level of power is like the stats by a character from a videogame or wargame. Level of ego is all her memory knows. Like this a character as a superhero or a transformers can improve his level of ego, learning more things, but not his level of power because it just too powerful. In transhuman sci-fi settings with digital immortality and mind transfer the level of power would be for the "body", and the level of ego would be all the memory loaded in the cortical stack. * Consumption of Con by undead attacks is replaced by levels of health, harder to be lost, but also to be healed, like the vitality (green pool) from Fortnite. [/QUOTE]
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