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<blockquote data-quote="Graylion2018" data-source="post: 7583979" data-attributes="member: 6975563"><p>House Rules</p><p></p><p>First let me say I have never met a game system I didn't tweak or edit. And I really enjoy 5E, but there are tweaks.</p><p></p><p>Bard ability that let's you gain any class spell, is limited to full casters, not paladins, rangers, etc. Because they can gain spells earlier than say a paladin who owns the spell and become a better healer than a cleric.</p><p></p><p>I give out an inspiration card a the start of every session. Turn it in to use. I also award an extra or return for exception roleplaying, strategy, etc. It is not unknown for me to accept their inspiration for a spell slot or other emergency. Also my Inspiration acts more as Lucky feat (self or party member).</p><p></p><p>I also use a "Ready" card and a concentration card, it is quick and easy and helps with flow.</p><p></p><p>Short rest heals 25% of max hp and a long rest heals 50%. Managing and spending Hit Dice seems an odd mechanic for 5E. Abilities that add to a short rest (Bards song of rest and the periapt of would closure have been adapted to work with this) </p><p></p><p>Healer feat takes 1min to return HP, thux making it not during combat. Magic needs to be tye best healers. </p><p></p><p>Goliath's endure or reduce damage does not work on Psychic. </p><p></p><p>Dragonborn have dark vision and breath weapon is a bonus action. </p><p></p><p>I use the Pathfinder Critical and Fumble decks and have used them for 3.5, Pathfinder, 4.0, 5.0 and VtE2e. Any bonus or penalty is advantage or disadvantage. In 4.0 it was combat advantage or combat disadvantage. Also when in dought use levels of fatigue. </p><p></p><p>OH I run group xp and individual bonus xp. I use a character brag summary sheet. </p><p></p><p>Bonus for player attendance, exceptional roleplaying, strategy,</p><p></p><p>New character receive bonus xp for backstory, character clipping art image, character name, etc. </p><p></p><p>I'm sure there us more but thats it for now.</p></blockquote><p></p>
[QUOTE="Graylion2018, post: 7583979, member: 6975563"] House Rules First let me say I have never met a game system I didn't tweak or edit. And I really enjoy 5E, but there are tweaks. Bard ability that let's you gain any class spell, is limited to full casters, not paladins, rangers, etc. Because they can gain spells earlier than say a paladin who owns the spell and become a better healer than a cleric. I give out an inspiration card a the start of every session. Turn it in to use. I also award an extra or return for exception roleplaying, strategy, etc. It is not unknown for me to accept their inspiration for a spell slot or other emergency. Also my Inspiration acts more as Lucky feat (self or party member). I also use a "Ready" card and a concentration card, it is quick and easy and helps with flow. Short rest heals 25% of max hp and a long rest heals 50%. Managing and spending Hit Dice seems an odd mechanic for 5E. Abilities that add to a short rest (Bards song of rest and the periapt of would closure have been adapted to work with this) Healer feat takes 1min to return HP, thux making it not during combat. Magic needs to be tye best healers. Goliath's endure or reduce damage does not work on Psychic. Dragonborn have dark vision and breath weapon is a bonus action. I use the Pathfinder Critical and Fumble decks and have used them for 3.5, Pathfinder, 4.0, 5.0 and VtE2e. Any bonus or penalty is advantage or disadvantage. In 4.0 it was combat advantage or combat disadvantage. Also when in dought use levels of fatigue. OH I run group xp and individual bonus xp. I use a character brag summary sheet. Bonus for player attendance, exceptional roleplaying, strategy, New character receive bonus xp for backstory, character clipping art image, character name, etc. I'm sure there us more but thats it for now. [/QUOTE]
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