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House Ruling 4E? How common
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<blockquote data-quote="Ismaul" data-source="post: 4915877" data-attributes="member: 22035"><p>I house rule a lot in my game, to make it fit with how we like to play. The biggest change I've made to the system yet is the hit point/damage mechanics. </p><p></p><p>I've never liked high hit points and damage numbers.What is 27 damage when the monster has 237 HPs? But when HP and damage don't scale much, when the numbers are small, everything is much more tangible. If you have 5 HPs, each HP you lose is felt. And if an attack hits you for 3 damage, you know it hurt a lot. Makes it easier to describe. And it meshes well with the skill rolls and challenges systems, escpecially when you include them in combat. 1 success = 1 hit = 1 damage = 1 HP.</p><p></p><p>Anyways, the main points:</p><p>1) Players get a fixed number of hit points: 5 in general, 4 for controllers and 6 for defenders, +1 primal, +1 per tier. </p><p>Why? 5 is approximately the number of hits with average damage a monster of the same level needs to reduce the PC's HP to 0.</p><p></p><p>2) Monsters get a fixed number of hit points: 1 for minions, 4 for normal monsters, -1 artillery/lurkers, +1 brutes, X2 elites, X4 solos. Higher level monsters are simply converted to elites, while lower ones are treated as minions.</p><p>Why? Normal monsters are 4X the xp of a minion. It seems logical that they have 4X HPs. Also, it takes a PC about 4 hits to kill a normal monster of his level.</p><p></p><p>3) Attacks do fixed damage: 1 for most attacks, 2-3 for limited use powers, maybe more at higher tiers. +1 for crits and other stuff, like sneak attack.</p><p>Why? Low numbers and next to no rolls means faster combats. Also, I like basic attacks making 1 damage. But with this system they are always as effective. They "scale" without scaling.</p><p></p><p>4) The Damage roll: When the damage/healing done is less than 1 (say the warlord's Furious Smash that does Str dmg), we use a damage roll. It's juss like a save, on 10+ you do 1 damage.</p><p></p><p>Levels are still meaningful even without the HP difference, because they come with higher defenses and attacks.</p></blockquote><p></p>
[QUOTE="Ismaul, post: 4915877, member: 22035"] I house rule a lot in my game, to make it fit with how we like to play. The biggest change I've made to the system yet is the hit point/damage mechanics. I've never liked high hit points and damage numbers.What is 27 damage when the monster has 237 HPs? But when HP and damage don't scale much, when the numbers are small, everything is much more tangible. If you have 5 HPs, each HP you lose is felt. And if an attack hits you for 3 damage, you know it hurt a lot. Makes it easier to describe. And it meshes well with the skill rolls and challenges systems, escpecially when you include them in combat. 1 success = 1 hit = 1 damage = 1 HP. Anyways, the main points: 1) Players get a fixed number of hit points: 5 in general, 4 for controllers and 6 for defenders, +1 primal, +1 per tier. Why? 5 is approximately the number of hits with average damage a monster of the same level needs to reduce the PC's HP to 0. 2) Monsters get a fixed number of hit points: 1 for minions, 4 for normal monsters, -1 artillery/lurkers, +1 brutes, X2 elites, X4 solos. Higher level monsters are simply converted to elites, while lower ones are treated as minions. Why? Normal monsters are 4X the xp of a minion. It seems logical that they have 4X HPs. Also, it takes a PC about 4 hits to kill a normal monster of his level. 3) Attacks do fixed damage: 1 for most attacks, 2-3 for limited use powers, maybe more at higher tiers. +1 for crits and other stuff, like sneak attack. Why? Low numbers and next to no rolls means faster combats. Also, I like basic attacks making 1 damage. But with this system they are always as effective. They "scale" without scaling. 4) The Damage roll: When the damage/healing done is less than 1 (say the warlord's Furious Smash that does Str dmg), we use a damage roll. It's juss like a save, on 10+ you do 1 damage. Levels are still meaningful even without the HP difference, because they come with higher defenses and attacks. [/QUOTE]
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