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House Ruling 4E? How common
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<blockquote data-quote="Thasmodious" data-source="post: 4916155" data-attributes="member: 63272"><p>I love to houserule and tweak. I've not done a lot with 4e yet, mostly brought over some of my favorite bits from before. I will eventually redo the XP system. I like simple XP that requires no book consultation and no math. In 3e I used a 40 pt/lvl system. 13 encounters to a level they said, so a balanced, level appropriate encounter was worth 3 points, an easy encounter worth 0-1, and a difficult encounter worth 5 (awarded after the fight based on how it played, not on how it looked on paper). I gave out 0-1 pts for story rewards, character goals, RP, my coveted DM entertainment award (going to the guy who busts up the table in character, pulls off the perfect movie quote, or kindly falls into my most devious traps of the evening). I've been meaning to work it up for 4e, shouldn't take much, just want to play with the numbers a bit, work in the emphasis on quest rewards. I think about the same numbers would work again, but I haven't sat down and played with the math yet so I can get it just right (we like a bit faster leveling than standard).</p><p></p><p>I also hate tracking mundane adventuring gear usage. As a player I like to have a bit of everything, right tool for the job and all of that. I've used a system in the past where a PC picked an equipped level that reflected how much mundane and special tools he liked to keep on hand and outfit for his travels. The level came with an upkeep cost and then when the PC needed an item, it's availability was based on his equipped level with die rolls for rarer and specialized equipment.</p><p></p><p>Several of my older houserules became core rules with 4e (like handling magic item identification off-screen).</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4916155, member: 63272"] I love to houserule and tweak. I've not done a lot with 4e yet, mostly brought over some of my favorite bits from before. I will eventually redo the XP system. I like simple XP that requires no book consultation and no math. In 3e I used a 40 pt/lvl system. 13 encounters to a level they said, so a balanced, level appropriate encounter was worth 3 points, an easy encounter worth 0-1, and a difficult encounter worth 5 (awarded after the fight based on how it played, not on how it looked on paper). I gave out 0-1 pts for story rewards, character goals, RP, my coveted DM entertainment award (going to the guy who busts up the table in character, pulls off the perfect movie quote, or kindly falls into my most devious traps of the evening). I've been meaning to work it up for 4e, shouldn't take much, just want to play with the numbers a bit, work in the emphasis on quest rewards. I think about the same numbers would work again, but I haven't sat down and played with the math yet so I can get it just right (we like a bit faster leveling than standard). I also hate tracking mundane adventuring gear usage. As a player I like to have a bit of everything, right tool for the job and all of that. I've used a system in the past where a PC picked an equipped level that reflected how much mundane and special tools he liked to keep on hand and outfit for his travels. The level came with an upkeep cost and then when the PC needed an item, it's availability was based on his equipped level with die rolls for rarer and specialized equipment. Several of my older houserules became core rules with 4e (like handling magic item identification off-screen). [/QUOTE]
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