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House Ruling 4E? How common
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<blockquote data-quote="Glyfair" data-source="post: 4916218" data-attributes="member: 53"><p>I think there is a lot less houseruling D&D these days, but I think it started with 3.5. Part of it has to do with what we consider houseruling. For example, I don't consider playing with the skill challenge mechanic to be "house ruling" since it seems to have been intended as something flexible.</p><p></p><p>Dykstrav has hit on some other reasons.</p><p></p><p></p><p>AD&D had a lot of what most considered "unplayable" rules. I know there are groups that played with all the rules as written, but I never met them. Many parts of the game were just too bulky to be used. Most used simpler methods, adjudicated them on the fly, or had various house rulings for them.</p><p></p><p></p><p>I don't think this was tied to 2E. I certainly remember it happening before that. In fact, most gamers I know hated the restrictions on non-humans from a flavor standpoint. They were commonly houseruled.</p><p></p><p></p><p>I think that house ruling did change with 3E. However, much of that was because the above mentioned types of houseruling were made obsolete or greatly reduced.</p><p></p><p>You didn't see people houseruling things like whether a gnome could be a paladin. The assumption was that all races could be anything, and weren't limited in their advancement. Much more common houserules were that certain races couldn't be certain classes, and that was mostly in the early days.</p><p></p><p>There also weren't too many "unplayable" parts of the rules set. Some people would dislike a certain part of the 3E and make a houserule, but you didn't really see "unplayable" parts of the rules set. Some had problems with Attacks of Opportunities, but that was nothing compared to the AD&D initiative system (with the weapon speed, spell casting, weapon length, etc. all worked into). </p><p></p><p>I think we also have the fact that a lot of those who love to houserule also have tended to stick with 3.5. 4E was designed to be a lot more inherently balanced. Whether it succeeded is a long discussion, but that fact is changing a part of the system tends to have lots of ripple effects among that inherent balance, and that makes it less attractive to the house-ruler who likes to have 10 pages of houserules.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4916218, member: 53"] I think there is a lot less houseruling D&D these days, but I think it started with 3.5. Part of it has to do with what we consider houseruling. For example, I don't consider playing with the skill challenge mechanic to be "house ruling" since it seems to have been intended as something flexible. Dykstrav has hit on some other reasons. AD&D had a lot of what most considered "unplayable" rules. I know there are groups that played with all the rules as written, but I never met them. Many parts of the game were just too bulky to be used. Most used simpler methods, adjudicated them on the fly, or had various house rulings for them. I don't think this was tied to 2E. I certainly remember it happening before that. In fact, most gamers I know hated the restrictions on non-humans from a flavor standpoint. They were commonly houseruled. I think that house ruling did change with 3E. However, much of that was because the above mentioned types of houseruling were made obsolete or greatly reduced. You didn't see people houseruling things like whether a gnome could be a paladin. The assumption was that all races could be anything, and weren't limited in their advancement. Much more common houserules were that certain races couldn't be certain classes, and that was mostly in the early days. There also weren't too many "unplayable" parts of the rules set. Some people would dislike a certain part of the 3E and make a houserule, but you didn't really see "unplayable" parts of the rules set. Some had problems with Attacks of Opportunities, but that was nothing compared to the AD&D initiative system (with the weapon speed, spell casting, weapon length, etc. all worked into). I think we also have the fact that a lot of those who love to houserule also have tended to stick with 3.5. 4E was designed to be a lot more inherently balanced. Whether it succeeded is a long discussion, but that fact is changing a part of the system tends to have lots of ripple effects among that inherent balance, and that makes it less attractive to the house-ruler who likes to have 10 pages of houserules. [/QUOTE]
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