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House Ruling 4E? How common
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<blockquote data-quote="Nymrohd" data-source="post: 4916345" data-attributes="member: 59126"><p>I house rule a lot. In AD&D I had a large set of house rules, then with Player's Options my house rules became extremely complicated (and never really got played much . . .). On 3rd edition I simply used a lot of UA options and a list of banned features from books outside the core.</p><p>My 4th Edition houserules are I guess a lot more streamlined. Expertise and Epic Will/Fort/Ref, Paragon Defense and Robust Defense are banned, every character gets +1 to attack and saves at 11th and 21st level. All races give ability score bonuses like the changeling (one static plus +2 at one of two others). Armor is the most heavily modded (Chain shirts are light chain armor for instance), it scales by level (if you wear heavy armor you gain +1 at levels 5,11,15,21,25 and if you wear light armor you gain +1 at level 21) and I have more classic armor types (mithril gives +1 armor, +1 Ref and requires level 11+ items, adamantine requires level 16+ items and gives +1 armor, resist 2 physical damage and several others). This is pretty much it along a lot of new crunch that fits my homebrew and are being playtested by my group.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4916345, member: 59126"] I house rule a lot. In AD&D I had a large set of house rules, then with Player's Options my house rules became extremely complicated (and never really got played much . . .). On 3rd edition I simply used a lot of UA options and a list of banned features from books outside the core. My 4th Edition houserules are I guess a lot more streamlined. Expertise and Epic Will/Fort/Ref, Paragon Defense and Robust Defense are banned, every character gets +1 to attack and saves at 11th and 21st level. All races give ability score bonuses like the changeling (one static plus +2 at one of two others). Armor is the most heavily modded (Chain shirts are light chain armor for instance), it scales by level (if you wear heavy armor you gain +1 at levels 5,11,15,21,25 and if you wear light armor you gain +1 at level 21) and I have more classic armor types (mithril gives +1 armor, +1 Ref and requires level 11+ items, adamantine requires level 16+ items and gives +1 armor, resist 2 physical damage and several others). This is pretty much it along a lot of new crunch that fits my homebrew and are being playtested by my group. [/QUOTE]
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House Ruling 4E? How common
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