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General Tabletop Discussion
*Dungeons & Dragons
House-ruling 5e: Alternatives to Ability Increases and Healing
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<blockquote data-quote="Dausuul" data-source="post: 7560029" data-attributes="member: 58197"><p>That is a theoretical possibility, but I've never seen it happen in practice. If a stat is important enough to spend your precious ASIs boosting it, it's important enough to assign it a high number when you create the character! Nobody spends ASIs on a stat where they put an 8. If they have a spare point, they might use it to bring a 9 up to a 10, but that's all.</p><p></p><p>Anyway, if you wanted to get rid of ASIs with minimal impact on the rest of the system, here's how I'd tackle it:</p><p></p><ul> <li data-xf-list-type="ul">ASIs are not allowed.</li> <li data-xf-list-type="ul">In place of an ASI, you may take a Proficiency Increase. Each PI gives you a permanent +1 to your proficiency bonus.</li> <li data-xf-list-type="ul">Feats do not provide stat boosts. For every two feats that would normally grant a stat boost, you receive a PI instead.</li> <li data-xf-list-type="ul">You can't benefit from more than two PIs, no matter the source.</li> <li data-xf-list-type="ul">PIs are applied <em>after</em> abilities that double your proficiency bonus (e.g., Expertise).</li> </ul><p>This would result in roughly the same math as now. A typical PC would have the same attack bonus, save DCs, and so forth in either system.</p><p></p><p>Personally, if I were to start down this road, I'd be inclined to go further and get rid of ability scores entirely. They really aren't needed; ability modifiers could be folded into proficiency bonus and every roll would be either "proficient" (1d20+prof) or "not proficient" (1d20, unmodified)*. But I don't know if that's a direction you'd want to go in.</p><p></p><p>[SIZE=-2]*There are obviously a number of kinks and corner cases to work out in this system; Expertise, for instance. There might have to be a couple different tiers of proficiency. But it would still be far simpler and cleaner than what we've got now.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7560029, member: 58197"] That is a theoretical possibility, but I've never seen it happen in practice. If a stat is important enough to spend your precious ASIs boosting it, it's important enough to assign it a high number when you create the character! Nobody spends ASIs on a stat where they put an 8. If they have a spare point, they might use it to bring a 9 up to a 10, but that's all. Anyway, if you wanted to get rid of ASIs with minimal impact on the rest of the system, here's how I'd tackle it: [LIST] [*]ASIs are not allowed. [*]In place of an ASI, you may take a Proficiency Increase. Each PI gives you a permanent +1 to your proficiency bonus. [*]Feats do not provide stat boosts. For every two feats that would normally grant a stat boost, you receive a PI instead. [*]You can't benefit from more than two PIs, no matter the source. [*]PIs are applied [I]after[/I] abilities that double your proficiency bonus (e.g., Expertise). [/LIST] This would result in roughly the same math as now. A typical PC would have the same attack bonus, save DCs, and so forth in either system. Personally, if I were to start down this road, I'd be inclined to go further and get rid of ability scores entirely. They really aren't needed; ability modifiers could be folded into proficiency bonus and every roll would be either "proficient" (1d20+prof) or "not proficient" (1d20, unmodified)*. But I don't know if that's a direction you'd want to go in. [SIZE=-2]*There are obviously a number of kinks and corner cases to work out in this system; Expertise, for instance. There might have to be a couple different tiers of proficiency. But it would still be far simpler and cleaner than what we've got now.[/SIZE] [/QUOTE]
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House-ruling 5e: Alternatives to Ability Increases and Healing
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