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General Tabletop Discussion
*Dungeons & Dragons
House-ruling 5e: Alternatives to Ability Increases and Healing
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<blockquote data-quote="Kupursk" data-source="post: 7560057" data-attributes="member: 6986037"><p>Thanks, that's exactly the kind of house-rule I'm looking for. That's a great start.</p><p></p><p>What do you mean by:</p><ul> <li data-xf-list-type="ul">You can't benefit from more than two PIs, no matter the source.</li> </ul><p>You can only pick this increase two times, at most? So I guess just create some new random class abilities for the empty levels? Or pick a feat?</p><p></p><p>Also:</p><ul> <li data-xf-list-type="ul">PIs are applied <em>after</em> abilities that double your proficiency bonus (e.g., Expertise).</li> </ul><p>I think I'd be inclined to just make Expertise give a +4 flat bonus anyway, instead of doubling the bonus. It'd be a stronger initial boost for those skills at very low levels, and at very high levels it'd be slightly lower so as not to go to crazy beyond the normal bounded accuracy limits. I'm not sure of all the implications, but I suppose it's not too far from the standard rule so it could work well.</p><p></p><p>Lastly...</p><p>One thing that comes to mind is that proficiency bonus doesn't increase HP (which a Con increase would). Generally speaking I'm fine with characters having lower Con and lower HP unless they really want to invest their initial abilities on Con (makes the choice more relevant). The only thing is, I don't know if 5e EXPECTS everyone to raise their Con along the leveling, as in... HPs will be too low for the expected damage received damage at higher levels. Especially for front-line characters.</p></blockquote><p></p>
[QUOTE="Kupursk, post: 7560057, member: 6986037"] Thanks, that's exactly the kind of house-rule I'm looking for. That's a great start. What do you mean by: [LIST] [*]You can't benefit from more than two PIs, no matter the source. [/LIST] You can only pick this increase two times, at most? So I guess just create some new random class abilities for the empty levels? Or pick a feat? Also: [LIST] [*]PIs are applied [I]after[/I] abilities that double your proficiency bonus (e.g., Expertise). [/LIST] I think I'd be inclined to just make Expertise give a +4 flat bonus anyway, instead of doubling the bonus. It'd be a stronger initial boost for those skills at very low levels, and at very high levels it'd be slightly lower so as not to go to crazy beyond the normal bounded accuracy limits. I'm not sure of all the implications, but I suppose it's not too far from the standard rule so it could work well. Lastly... One thing that comes to mind is that proficiency bonus doesn't increase HP (which a Con increase would). Generally speaking I'm fine with characters having lower Con and lower HP unless they really want to invest their initial abilities on Con (makes the choice more relevant). The only thing is, I don't know if 5e EXPECTS everyone to raise their Con along the leveling, as in... HPs will be too low for the expected damage received damage at higher levels. Especially for front-line characters. [/QUOTE]
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House-ruling 5e: Alternatives to Ability Increases and Healing
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