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General Tabletop Discussion
*Dungeons & Dragons
House-ruling 5e: Alternatives to Ability Increases and Healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7560074" data-attributes="member: 6775031"><p>That's more workable. Basically, instead of increasing your actual Strength, you learn to use your existing Strength more effectively. You only have a Strength of 16, so you don't look like Arnold, but your experience means that you can apply your Strength to be on-par with an 18 or 20 in most circumstances.</p><p></p><p>Personally, I'm not a fan of it because it adds complexity. I like that Strength 16 and Strength 20 both have consistent meanings within the game world and within the game mechanics. If you don't mind the additional complexity, and if it really bothers you that high-level fighters trend toward Arnold over time, then it should be fine. Honestly, raw ability checks almost never come up within the system, anyway.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7560074, member: 6775031"] That's more workable. Basically, instead of increasing your actual Strength, you learn to use your existing Strength more effectively. You only have a Strength of 16, so you don't look like Arnold, but your experience means that you can apply your Strength to be on-par with an 18 or 20 in most circumstances. Personally, I'm not a fan of it because it adds complexity. I like that Strength 16 and Strength 20 both have consistent meanings within the game world and within the game mechanics. If you don't mind the additional complexity, and if it really bothers you that high-level fighters trend toward Arnold over time, then it should be fine. Honestly, raw ability checks almost never come up within the system, anyway. [/QUOTE]
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House-ruling 5e: Alternatives to Ability Increases and Healing
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