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General Tabletop Discussion
*Dungeons & Dragons
House-ruling 5e: Alternatives to Ability Increases and Healing
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<blockquote data-quote="Kupursk" data-source="post: 7560164" data-attributes="member: 6986037"><p>Really? That's odd... I thought the whole purpose of Bounded Accuracy was to keep AC relevant even at high levels. Yet what you described feels pretty much like what happens in 3e after a certain level, hit rolls being so high that player AC becomes practically pointless.</p><p></p><p>I thought the purpose of the lower Proficiency Bonus in combat was precisely to keep AC meaningful. Just by glancing at the rules it seems that a level ~10 character would have around +10 to-hit, which means he would still miss an AC 20 almost 50% of time.</p><p></p><p>Am I missing something important here? What else contributes to a higher enough hit roll so as to make you almost never miss?</p></blockquote><p></p>
[QUOTE="Kupursk, post: 7560164, member: 6986037"] Really? That's odd... I thought the whole purpose of Bounded Accuracy was to keep AC relevant even at high levels. Yet what you described feels pretty much like what happens in 3e after a certain level, hit rolls being so high that player AC becomes practically pointless. I thought the purpose of the lower Proficiency Bonus in combat was precisely to keep AC meaningful. Just by glancing at the rules it seems that a level ~10 character would have around +10 to-hit, which means he would still miss an AC 20 almost 50% of time. Am I missing something important here? What else contributes to a higher enough hit roll so as to make you almost never miss? [/QUOTE]
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House-ruling 5e: Alternatives to Ability Increases and Healing
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