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House-ruling 5e: Alternatives to Ability Increases and Healing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7560213" data-attributes="member: 6775031"><p>I would classify it as an extreme variant of 5E. I intentionally changed a lot of the names and numbers, so players who were familiar with 5E wouldn't get confused between the games, but most of the underlying mechanics are still similar. Like, I have stats that go from 1-10 (instead of modifiers between -4 and +5), and you have a Training bonus that goes from 6-10 (instead of a Proficiency bonus that goes from 2-6), but the standard check is still D20 + stat + training bonus against a fixed Target Number. You still have classes, and sub-classes, with a new feat every three levels or so.</p><p></p><p>There should be an excerpt from the book, available on the product page, but it's just some of the race and class stuff. I don't have a quickstart or anything, because I honestly didn't write it with the intent of selling or promoting it. I wrote it for my own use, and as practice for the non-derivative game that I actually want to write. The few that I've sold so far have paid for my own print copy of the book.</p><p>That sound about right. As it turns out, though, I was wrong about that. Rolling an extra die is way more efficient, and it's actually pretty rare to have more than one instance of advantage or disadvantage in effect at once.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7560213, member: 6775031"] I would classify it as an extreme variant of 5E. I intentionally changed a lot of the names and numbers, so players who were familiar with 5E wouldn't get confused between the games, but most of the underlying mechanics are still similar. Like, I have stats that go from 1-10 (instead of modifiers between -4 and +5), and you have a Training bonus that goes from 6-10 (instead of a Proficiency bonus that goes from 2-6), but the standard check is still D20 + stat + training bonus against a fixed Target Number. You still have classes, and sub-classes, with a new feat every three levels or so. There should be an excerpt from the book, available on the product page, but it's just some of the race and class stuff. I don't have a quickstart or anything, because I honestly didn't write it with the intent of selling or promoting it. I wrote it for my own use, and as practice for the non-derivative game that I actually want to write. The few that I've sold so far have paid for my own print copy of the book. That sound about right. As it turns out, though, I was wrong about that. Rolling an extra die is way more efficient, and it's actually pretty rare to have more than one instance of advantage or disadvantage in effect at once. [/QUOTE]
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House-ruling 5e: Alternatives to Ability Increases and Healing
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