Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
House-ruling 5e: Alternatives to Ability Increases and Healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BluejayJunior" data-source="post: 7560337" data-attributes="member: 6918769"><p>AC 20 is very rare. Most enemies that you encounter around lvl 10 will be below that, probably in the 15-18 range. Bounded accuracy helps to make weaker enemies, like goblins, still able to hit the party at higher levels, because the party's AC is never too high for it. The system is somewhat based around most attacks hitting. Being able to get your AC above 20 is pretty powerful. </p><p></p><p>I am also a proponent of playing the game as is for a bit before changing it. My thought is that it gives you a better feel of the system as a whole. If there is something you don't like, you have a little more understanding of why you don't like it and how to change it to something that you do like. Maybe play through the Starter Set adventure completely RAW first. That should get you to level 5-6. Then decide what you guys didn't like and find out how best to change it. </p><p></p><p>There's been a few good ideas for changing that I think would work. Personally, I liked the idea of changing the bonus as you level up, but not the score. Healing can definitely be a trickier one. Because of the way the classes are designed, it can have big shifts on how different classes perform if you change short and long rests, so that is something you need to be aware of when changing. But I think there are some solutions out there.</p><p></p><p>Good luck with whatever you decided to do.</p></blockquote><p></p>
[QUOTE="BluejayJunior, post: 7560337, member: 6918769"] AC 20 is very rare. Most enemies that you encounter around lvl 10 will be below that, probably in the 15-18 range. Bounded accuracy helps to make weaker enemies, like goblins, still able to hit the party at higher levels, because the party's AC is never too high for it. The system is somewhat based around most attacks hitting. Being able to get your AC above 20 is pretty powerful. I am also a proponent of playing the game as is for a bit before changing it. My thought is that it gives you a better feel of the system as a whole. If there is something you don't like, you have a little more understanding of why you don't like it and how to change it to something that you do like. Maybe play through the Starter Set adventure completely RAW first. That should get you to level 5-6. Then decide what you guys didn't like and find out how best to change it. There's been a few good ideas for changing that I think would work. Personally, I liked the idea of changing the bonus as you level up, but not the score. Healing can definitely be a trickier one. Because of the way the classes are designed, it can have big shifts on how different classes perform if you change short and long rests, so that is something you need to be aware of when changing. But I think there are some solutions out there. Good luck with whatever you decided to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House-ruling 5e: Alternatives to Ability Increases and Healing
Top