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House Ruling Dark, light, low-light vision
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<blockquote data-quote="Quasqueton" data-source="post: 1026916" data-attributes="member: 3854"><p>What would you think of this house rule as a player in this campaign?</p><p></p><p></p><p></p><p>Darkvision is a replacement for normal vision - not in addition to normal vision. That means even above ground, in bright daylight, a creature with darkvision can only see in black and white for the range of his darkvision (usually 60'). The only creatures that have darkvision are those that normally live in darkness and have a logical reason to have evolved with darkvision. Many "magical" creatures (undead, constructs, etc.) also have darkvision. Some exceptional creatures may have both dark and light vision (dragons, outsiders, etc.).</p><p></p><p>Low-light vision is more sensitive than normal vision. Creatures with low-light vision are dazzled by bright light (sunlight or equivalent). [From the PHB glossary - "Dazzled: Unable to see well because of overstimulation of the eyes. A dazzled creature takes a -1 penalty on attack rolls, Spot checks, and Search checks."] Usually only nocturnal creatures or those that live in some kind of dim (but not completely dark) environment have low-light vision.</p><p></p><p>Visions of the common races of humanoid:</p><p></p><p>Humans - normal vision</p><p>Halflings - normal vision</p><p>Gnomes - normal vision</p><p>Elves - normal vision or low-light vision*</p><p>Dwarves - normal vision or darkvision**</p><p></p><p>Hobgoblins – low-light vision (nocturnal)</p><p>Goblins – low-light vision (nocturnal)</p><p>Bugbears – low-light vision (nocturnal)</p><p>Ogres - normal vision</p><p>Orcs - low-light vision (nocturnal)</p><p>Gnolls - low-light vision (nocturnal)</p><p></p><p>[Note: there are no half-races in this campaign.]</p><p></p><p>*There are two races of elves: high elves and gray elves. The only visible difference between the two races is that gray elves tend to be of pale complexion. Gray elves live in the deeper forests, and so have evolved low-light vision. High elves live in less dense woods and have normal vision. Both races have the standard elf stats listed in the PH. Players choosing to play an elf may choose either to be a high elf with normal vision, or a gray elf with low-light vision.</p><p></p><p>**There are two races of dwarves: hill dwarves and mountain dwarves. The only visible difference between the two races is that hill dwarves tend to be on the taller end of the height scale, and mountain dwarves tend to be on the short end. Mountain dwarves live in under-mountain mines and fortresses, and so have evolved darkvision. Hill dwarves lives in above-ground structures and have normal vision. Both races have the standard dwarf stats listed in the PH. Players choosing to play a dwarf may choose either to be a hill dwarf with normal vision, or a mountain dwarf with darkvision.</p><p></p><p></p><p>I appreciate any feedback.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1026916, member: 3854"] What would you think of this house rule as a player in this campaign? Darkvision is a replacement for normal vision - not in addition to normal vision. That means even above ground, in bright daylight, a creature with darkvision can only see in black and white for the range of his darkvision (usually 60'). The only creatures that have darkvision are those that normally live in darkness and have a logical reason to have evolved with darkvision. Many "magical" creatures (undead, constructs, etc.) also have darkvision. Some exceptional creatures may have both dark and light vision (dragons, outsiders, etc.). Low-light vision is more sensitive than normal vision. Creatures with low-light vision are dazzled by bright light (sunlight or equivalent). [From the PHB glossary - "Dazzled: Unable to see well because of overstimulation of the eyes. A dazzled creature takes a -1 penalty on attack rolls, Spot checks, and Search checks."] Usually only nocturnal creatures or those that live in some kind of dim (but not completely dark) environment have low-light vision. Visions of the common races of humanoid: Humans - normal vision Halflings - normal vision Gnomes - normal vision Elves - normal vision or low-light vision* Dwarves - normal vision or darkvision** Hobgoblins – low-light vision (nocturnal) Goblins – low-light vision (nocturnal) Bugbears – low-light vision (nocturnal) Ogres - normal vision Orcs - low-light vision (nocturnal) Gnolls - low-light vision (nocturnal) [Note: there are no half-races in this campaign.] *There are two races of elves: high elves and gray elves. The only visible difference between the two races is that gray elves tend to be of pale complexion. Gray elves live in the deeper forests, and so have evolved low-light vision. High elves live in less dense woods and have normal vision. Both races have the standard elf stats listed in the PH. Players choosing to play an elf may choose either to be a high elf with normal vision, or a gray elf with low-light vision. **There are two races of dwarves: hill dwarves and mountain dwarves. The only visible difference between the two races is that hill dwarves tend to be on the taller end of the height scale, and mountain dwarves tend to be on the short end. Mountain dwarves live in under-mountain mines and fortresses, and so have evolved darkvision. Hill dwarves lives in above-ground structures and have normal vision. Both races have the standard dwarf stats listed in the PH. Players choosing to play a dwarf may choose either to be a hill dwarf with normal vision, or a mountain dwarf with darkvision. I appreciate any feedback. Quasqueton [/QUOTE]
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House Ruling Dark, light, low-light vision
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