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House ruling toward simplicity
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<blockquote data-quote="DND_Reborn" data-source="post: 7624774" data-attributes="member: 6987520"><p>You know, while I could understand other having confusion on some of your points, we've never had an issue at our table with it. But I agree many of your points could be simplified or removed.</p><p></p><p>1. It's right there in the PHB you can only cast a cantrip in the same turn when you cast a spell as a bonus spell. Now, I agree this is a bit stupid as a rule. Most cantrips have casting times of 1 action, same as most spells, so why limit it to cantrips only?</p><p></p><p>2. Sure, it is for balance, but the balance is already worked into TWF because you have to spend your bonus action as well. You would be better off allowing the STR mod (or DEX) to damage, but have the second-hand attack made with disadvantage.</p><p></p><p>3. We added stuff to make HD do more than just used in healing during a short rest, but then removed them as well. We also changed hp recovery so HD aren't even used anymore. They never had any bearing on the game other than what you rolled for hp, so why add an unnecessary mechanic for them.</p><p></p><p>4. Our table sees Perception and Investigation as very different skills. If you are trying to find a particular merchant in a town, we would roll a Charisma (Investigation) check.</p><p></p><p>5. We simplified Readying to Delaying, but it costs your reaction and you are limited to a single action (or one attack) or moving. We removed the need for a triggering event.</p><p></p><p>6. Disengage is a bit strange since it does require some movement to be effective. However, as long as a player understands that there doesn't seem to be a problem.</p><p></p><p>7. Hide is probably one of the most abused skills, along with Perception. I have to disagree with you on Invisibility, however. Why would everyone know where they are if they can't be seen? I understand they haven't taken the "Hide" action, but common sense has to step in at some point. If you want a simple rule, how about this: while you are invisible, you have a stealth DC of 10 + your stealth modifier. If anyone wants to try to "detect" you by sound, or footprints, etc., they can roll against that DC with disadvantage.</p><p></p><p>8. Again, this is in the PHB that you are limited to interacting with one object on your turn. If you want to interact with a second object, you have to use the "Use an Object" action.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7624774, member: 6987520"] You know, while I could understand other having confusion on some of your points, we've never had an issue at our table with it. But I agree many of your points could be simplified or removed. 1. It's right there in the PHB you can only cast a cantrip in the same turn when you cast a spell as a bonus spell. Now, I agree this is a bit stupid as a rule. Most cantrips have casting times of 1 action, same as most spells, so why limit it to cantrips only? 2. Sure, it is for balance, but the balance is already worked into TWF because you have to spend your bonus action as well. You would be better off allowing the STR mod (or DEX) to damage, but have the second-hand attack made with disadvantage. 3. We added stuff to make HD do more than just used in healing during a short rest, but then removed them as well. We also changed hp recovery so HD aren't even used anymore. They never had any bearing on the game other than what you rolled for hp, so why add an unnecessary mechanic for them. 4. Our table sees Perception and Investigation as very different skills. If you are trying to find a particular merchant in a town, we would roll a Charisma (Investigation) check. 5. We simplified Readying to Delaying, but it costs your reaction and you are limited to a single action (or one attack) or moving. We removed the need for a triggering event. 6. Disengage is a bit strange since it does require some movement to be effective. However, as long as a player understands that there doesn't seem to be a problem. 7. Hide is probably one of the most abused skills, along with Perception. I have to disagree with you on Invisibility, however. Why would everyone know where they are if they can't be seen? I understand they haven't taken the "Hide" action, but common sense has to step in at some point. If you want a simple rule, how about this: while you are invisible, you have a stealth DC of 10 + your stealth modifier. If anyone wants to try to "detect" you by sound, or footprints, etc., they can roll against that DC with disadvantage. 8. Again, this is in the PHB that you are limited to interacting with one object on your turn. If you want to interact with a second object, you have to use the "Use an Object" action. [/QUOTE]
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