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Houserule about dailies and utilities. Would this break the game?
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<blockquote data-quote="MoonSong" data-source="post: 5980286" data-attributes="member: 6689464"><p>I'm planning on running a campaign soon using 4e, however the module I'm using was written with a completely different system (and setting) in mind and features very little combat in comparation with other kinds of challenges (lots of intrigue, man-vs-environment and survival). I found a lot of soultions in Dark Sun, however there's still the problem of players not being able to make the choice of having more out of combat resources compared to In-combat resources. </p><p></p><p>Would the implementation of this rule weaken PC's too much? </p><p><strong></strong></p><p><strong>Utilitarism:</strong></p><p></p><ul> <li data-xf-list-type="ul"> At first level a character may choose not to learn an Encounter Attack Power, in exchange that character can learn an Encounter Utility Power of second level from his/her class list or a 2nd level encounter skill power he/she qualiffies for.</li> <li data-xf-list-type="ul"> At first level a character may choose not to learn a Daily Attack Power, in exchange that character can learn an Encounter Utility Power or and Encounter Daily power of second level from his/her class list or a 2nd level skill power he/she qualifies for.</li> <li data-xf-list-type="ul"> Each time the character would learn a new Encounter Attack Power (except when that Power is replacing a previously known encounter attack power, such as when retraining, Swapping a power, or replacing a known power at Paragon or Epic Tier), he/she can choose to learn an Encounter Utility Power(or an Encounter Skill Power that character qualifies for) of a lower level than the Encounter Attack Power.</li> <li data-xf-list-type="ul"> Each time the character would learn a new Daily Attack Power (except when that Power is replacing a previously known encounter attack power, such as when retraining, Swapping a power, or replacing a known power at Paragon or Epic Tier), he/she can choose to learn an Utility Power(or a Skill Power that character qualifies for) of a lower level than the Daily Attack Power.</li> </ul><p>This basically would mean characters may opt to switch attack powers for Utility Powers but not the other way around. But I'm not sure if it would tottally cripple the party's ability to deal with combat menaces. Any opinions on it?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5980286, member: 6689464"] I'm planning on running a campaign soon using 4e, however the module I'm using was written with a completely different system (and setting) in mind and features very little combat in comparation with other kinds of challenges (lots of intrigue, man-vs-environment and survival). I found a lot of soultions in Dark Sun, however there's still the problem of players not being able to make the choice of having more out of combat resources compared to In-combat resources. Would the implementation of this rule weaken PC's too much? [B] Utilitarism:[/B] [LIST] [*] At first level a character may choose not to learn an Encounter Attack Power, in exchange that character can learn an Encounter Utility Power of second level from his/her class list or a 2nd level encounter skill power he/she qualiffies for. [*] At first level a character may choose not to learn a Daily Attack Power, in exchange that character can learn an Encounter Utility Power or and Encounter Daily power of second level from his/her class list or a 2nd level skill power he/she qualifies for. [*] Each time the character would learn a new Encounter Attack Power (except when that Power is replacing a previously known encounter attack power, such as when retraining, Swapping a power, or replacing a known power at Paragon or Epic Tier), he/she can choose to learn an Encounter Utility Power(or an Encounter Skill Power that character qualifies for) of a lower level than the Encounter Attack Power. [*] Each time the character would learn a new Daily Attack Power (except when that Power is replacing a previously known encounter attack power, such as when retraining, Swapping a power, or replacing a known power at Paragon or Epic Tier), he/she can choose to learn an Utility Power(or a Skill Power that character qualifies for) of a lower level than the Daily Attack Power. [/LIST] This basically would mean characters may opt to switch attack powers for Utility Powers but not the other way around. But I'm not sure if it would tottally cripple the party's ability to deal with combat menaces. Any opinions on it? [/QUOTE]
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Houserule about dailies and utilities. Would this break the game?
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