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General Tabletop Discussion
*Dungeons & Dragons
(Houserule) Add +1 to Int Mod Skill
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<blockquote data-quote="Li Shenron" data-source="post: 7268183" data-attributes="member: 1465"><p>I don't like it either. Skill proficiencies aren't "necessary" in a game where characters can try almost anything anyway, and IMHO the PCs already have a lot of proficiencies anyway, and there's already overlapping between PCs.</p><p></p><p></p><p></p><p>This is definitely ok from a balance point of view. The downside is that it feels like fiddly bits.</p><p></p><p>Personally I just try to feature Intelligence checks more frequently in the game, for example using the "alternative ability to skills" option. </p><p></p><p>For example you can allow Int checks with nearly any skill to (a) make an assessment on the <em>difficulty</em> of the challenge or to (b) identify the best conditions. Examples: </p><p></p><p>(a) the party is unsure whether they should convince the local lord to fund their adventure, grant an Intelligence(Persuasion) group check for hints on what negative consequences there will be if they fail (e.g. the lord is outraged or offended)</p><p>(a) someone just failed a strength check to open a stuck door, grant an Intelligence check to figure out if it's worth retrying, or if an ally's help or a tool can help, or otherwise if it's just impossibly strong to open</p><p>(b) a character is going to climb somewhere, grant an Intelligence(Athletic) check to find the easiest path i.e. lowest DC</p><p>(b) the party wants to hide to prepare an ambush, grant a group Intelligence(Stealth) check to make them figure out that the location is not suitable and they will very likely be noticed</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7268183, member: 1465"] I don't like it either. Skill proficiencies aren't "necessary" in a game where characters can try almost anything anyway, and IMHO the PCs already have a lot of proficiencies anyway, and there's already overlapping between PCs. This is definitely ok from a balance point of view. The downside is that it feels like fiddly bits. Personally I just try to feature Intelligence checks more frequently in the game, for example using the "alternative ability to skills" option. For example you can allow Int checks with nearly any skill to (a) make an assessment on the [I]difficulty[/I] of the challenge or to (b) identify the best conditions. Examples: (a) the party is unsure whether they should convince the local lord to fund their adventure, grant an Intelligence(Persuasion) group check for hints on what negative consequences there will be if they fail (e.g. the lord is outraged or offended) (a) someone just failed a strength check to open a stuck door, grant an Intelligence check to figure out if it's worth retrying, or if an ally's help or a tool can help, or otherwise if it's just impossibly strong to open (b) a character is going to climb somewhere, grant an Intelligence(Athletic) check to find the easiest path i.e. lowest DC (b) the party wants to hide to prepare an ambush, grant a group Intelligence(Stealth) check to make them figure out that the location is not suitable and they will very likely be noticed [/QUOTE]
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(Houserule) Add +1 to Int Mod Skill
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