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*Dungeons & Dragons
(Houserule) Add +1 to Int Mod Skill
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<blockquote data-quote="Fanaelialae" data-source="post: 7268237" data-attributes="member: 53980"><p>I've thought about doing so, but giving wizards 5 extra proficiencies seems a bit much. I haven't tried it out yet, but here's what I came up with as a tentative idea:</p><p></p><p>10-11: Normal</p><p>12-13: Bonus language</p><p>14-15: Bonus tool proficiency </p><p>16-17: Bonus mental skill proficiency</p><p>18-19: Double proficiency with the selected tool proficiency </p><p>20-21: Double proficiency with the selected skill proficiency </p><p></p><p>(If you somehow raise your Int above 21, it repeats all the way up to 30.)</p><p></p><p>This way it's useful. The wizard has an extra language, expertise with a tool, and expertise with a mental skill. But it doesn't put both the rogue and the bard to shame as in the case of having 5 bonus proficiencies.</p><p></p><p>Edit:</p><p>Got a bit side-tracked. With respect to the +1, I agree with those who say it seems a bit fiddly.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7268237, member: 53980"] I've thought about doing so, but giving wizards 5 extra proficiencies seems a bit much. I haven't tried it out yet, but here's what I came up with as a tentative idea: 10-11: Normal 12-13: Bonus language 14-15: Bonus tool proficiency 16-17: Bonus mental skill proficiency 18-19: Double proficiency with the selected tool proficiency 20-21: Double proficiency with the selected skill proficiency (If you somehow raise your Int above 21, it repeats all the way up to 30.) This way it's useful. The wizard has an extra language, expertise with a tool, and expertise with a mental skill. But it doesn't put both the rogue and the bard to shame as in the case of having 5 bonus proficiencies. Edit: Got a bit side-tracked. With respect to the +1, I agree with those who say it seems a bit fiddly. [/QUOTE]
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(Houserule) Add +1 to Int Mod Skill
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