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[Houserule] An Alternative Bless and Guidance
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<blockquote data-quote="BluejayJunior" data-source="post: 7603323" data-attributes="member: 6918769"><p>I do not like your change to Bless at all. It changes it from a "fiddly dice roll" (I don't consider rolling an extra d4 to be fiddly or difficult) that is always helpful to a fiddly bonus that is only occasionally helpful. </p><p>At levels 1-4, it's essentially just a +1 bonus except for the saving throws you aren't proficient in. I don't think I would ever use it at those levels because there are too few spell slots and the bonus isn't worth it. </p><p>After that is useless for increasing attack bonus and only affects nonproficient saving throws. So it's only useful when you know you are going up against something that uses spells/abilities that target saving throws that your party is not proficient in. How often do you actually have that information? And also have a enough of a party that share that weakness for it to be worth the spell and concentration cost? </p><p></p><p>Personally, I have no problem with Bless as it is, but there are definitely better ways to change it. If you want it to give a consistent bonus without rolling, why not just a flat +1 or +2? Then it is at least useful at all levels. You could even say that it doesn't stack with magical bonuses if you're worried about it getting too strong. </p><p></p><p>And if you don't want to change it from your current iteration, I would change the wording a bit. As it is right now, if you cast it and have a +4 or higher proficiency bonus, it actually lowers it to a +3 based on how it's worded.</p></blockquote><p></p>
[QUOTE="BluejayJunior, post: 7603323, member: 6918769"] I do not like your change to Bless at all. It changes it from a "fiddly dice roll" (I don't consider rolling an extra d4 to be fiddly or difficult) that is always helpful to a fiddly bonus that is only occasionally helpful. At levels 1-4, it's essentially just a +1 bonus except for the saving throws you aren't proficient in. I don't think I would ever use it at those levels because there are too few spell slots and the bonus isn't worth it. After that is useless for increasing attack bonus and only affects nonproficient saving throws. So it's only useful when you know you are going up against something that uses spells/abilities that target saving throws that your party is not proficient in. How often do you actually have that information? And also have a enough of a party that share that weakness for it to be worth the spell and concentration cost? Personally, I have no problem with Bless as it is, but there are definitely better ways to change it. If you want it to give a consistent bonus without rolling, why not just a flat +1 or +2? Then it is at least useful at all levels. You could even say that it doesn't stack with magical bonuses if you're worried about it getting too strong. And if you don't want to change it from your current iteration, I would change the wording a bit. As it is right now, if you cast it and have a +4 or higher proficiency bonus, it actually lowers it to a +3 based on how it's worded. [/QUOTE]
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[Houserule] An Alternative Bless and Guidance
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