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Houserule Analysis: More HP
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<blockquote data-quote="Blue" data-source="post: 6954969" data-attributes="member: 20564"><p>Off the top of my head:</p><p></p><ul> <li data-xf-list-type="ul">Weapons and damaging abilities/spells now half the effect (in terms of percentage). Before if it was 4 hits to kill a foe it will be 8.</li> <li data-xf-list-type="ul">Buff/debuff/battlefield control have about the same affect, maybe more because combats are going longer (more use out of a buff/debuff, split combats into smaller combats, etc.)</li> <li data-xf-list-type="ul">CON does less for total HPs, has about half the effect. (But still has same affect of HD)</li> <li data-xf-list-type="ul">Difference between the hit dice size is now 2 points be step instead of 1. So before there would be a 3HP/lvl differece between a rogue and a barbarian and now it's 6.</li> <li data-xf-list-type="ul">Single use effects (many spells, divine smite, ki, etc.) will have more chances to be used so could be the same effectiveness at the cost of a much higher use rate.</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 6954969, member: 20564"] Off the top of my head: [LIST] [*]Weapons and damaging abilities/spells now half the effect (in terms of percentage). Before if it was 4 hits to kill a foe it will be 8. [*]Buff/debuff/battlefield control have about the same affect, maybe more because combats are going longer (more use out of a buff/debuff, split combats into smaller combats, etc.) [*]CON does less for total HPs, has about half the effect. (But still has same affect of HD) [*]Difference between the hit dice size is now 2 points be step instead of 1. So before there would be a 3HP/lvl differece between a rogue and a barbarian and now it's 6. [*]Single use effects (many spells, divine smite, ki, etc.) will have more chances to be used so could be the same effectiveness at the cost of a much higher use rate. [/LIST] [/QUOTE]
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Houserule Analysis: More HP
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