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Houserule Analysis: More HP
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<blockquote data-quote="Xeviat" data-source="post: 6955045" data-attributes="member: 57494"><p>I might be okay with that. I had an assassin rogue take out what was supposed to be the big baddie of a fight in the opening round once, so I cheated and doubled it's HP. As long as a game with an assassin has a suitable number of mooks and lower CR threats, it could still see use.</p><p></p><p>Healing does prove tighter within a single combat. Aside from this, I have been looking into switching everything over to short-rest recovery, and using some other mechanic for long term HP damage. With the healer feat , healing tends to be pretty easy to come by already. Potions are cheep too.</p><p></p><p></p><p></p><p>Definitely doing this for everyone: PCs, NPCs, and Monsters. I like the idea of reducing novas. I despise novas. The concern of the timer on "interesting actions" is one to watch out for. The only thing that made 4E's long encounters boring was everyone blowing their encounter powers first and having "just at-wills" afterwards.</p><p></p><p>Phased encounters is an interesting idea, but I can't do that all the time.</p><p></p><p></p><p></p><p>Possibly. Monsters have a lot of hit dice, though, and a lot of HP compared to players, so it could still work out in their favor.</p><p></p><p></p><p></p><p>I like the sound of a lot of that, actually. Damage spells (and the damage spell that is the barbarian) have been unclimactically ending our fights as of late. Longer fights do mean more chances to be hit and lose concentration, which could balance buffs. Con having less of a direct effect is good; maybe people will feel that Con 14 is less of a necessity (though I'm sorely tempted to change how con applies to HP anyway). Rogue and Barbarian HP is 8 to 12, assuming same Con (rogues are d8, right?).</p><p></p><p>Do you really think more rounds offers more opportunities to use ones abilities? That could be an interesting side effect if it works out that way.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6955045, member: 57494"] I might be okay with that. I had an assassin rogue take out what was supposed to be the big baddie of a fight in the opening round once, so I cheated and doubled it's HP. As long as a game with an assassin has a suitable number of mooks and lower CR threats, it could still see use. Healing does prove tighter within a single combat. Aside from this, I have been looking into switching everything over to short-rest recovery, and using some other mechanic for long term HP damage. With the healer feat , healing tends to be pretty easy to come by already. Potions are cheep too. Definitely doing this for everyone: PCs, NPCs, and Monsters. I like the idea of reducing novas. I despise novas. The concern of the timer on "interesting actions" is one to watch out for. The only thing that made 4E's long encounters boring was everyone blowing their encounter powers first and having "just at-wills" afterwards. Phased encounters is an interesting idea, but I can't do that all the time. Possibly. Monsters have a lot of hit dice, though, and a lot of HP compared to players, so it could still work out in their favor. I like the sound of a lot of that, actually. Damage spells (and the damage spell that is the barbarian) have been unclimactically ending our fights as of late. Longer fights do mean more chances to be hit and lose concentration, which could balance buffs. Con having less of a direct effect is good; maybe people will feel that Con 14 is less of a necessity (though I'm sorely tempted to change how con applies to HP anyway). Rogue and Barbarian HP is 8 to 12, assuming same Con (rogues are d8, right?). Do you really think more rounds offers more opportunities to use ones abilities? That could be an interesting side effect if it works out that way. [/QUOTE]
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Houserule Analysis: More HP
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