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(Houserule) Guided Target: A cantrip to help Attack Roll Casters
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<blockquote data-quote="Stalker0" data-source="post: 8431868" data-attributes="member: 5889"><p>My argument above though I believe counters this concern.</p><p></p><p>If your goal is to "win a fight", than this cantrip is a poor strategy.... you are overall doing a good bit less damage than a caster just slinging magic missiles, and without losing the ability to cast counterspell/shield.</p><p></p><p>If your goal is to maximize your damage over time.... well funny enough it still doesn't' work. Spells like disintegrate still do more damage over time per slot, and spells like fireball remain close while giving you area damage options.</p><p></p><p>Now if your goal is to maximum damage per slot...then yes this is a great cantrip to use.... but I would argue that this is a niche that could use some help in the first place. Attack spell using casters are actually at a disadvantage in general...something like this just levels the playing field.</p><p></p><p>Another way to think of it....if your a caster wanting to maximize your spell slots in a fight where you don't care how you perform (aka one you would be just chucking cantrips anyway)...then this cantrip is a good fit for you to get a bit more bang for your buck than a normal attack cantrip would give you....and then you would move to cantrips as your spell slots ran out as normal. Again, assuming you don't mind being close to the action and losing your reaction of course.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8431868, member: 5889"] My argument above though I believe counters this concern. If your goal is to "win a fight", than this cantrip is a poor strategy.... you are overall doing a good bit less damage than a caster just slinging magic missiles, and without losing the ability to cast counterspell/shield. If your goal is to maximize your damage over time.... well funny enough it still doesn't' work. Spells like disintegrate still do more damage over time per slot, and spells like fireball remain close while giving you area damage options. Now if your goal is to maximum damage per slot...then yes this is a great cantrip to use.... but I would argue that this is a niche that could use some help in the first place. Attack spell using casters are actually at a disadvantage in general...something like this just levels the playing field. Another way to think of it....if your a caster wanting to maximize your spell slots in a fight where you don't care how you perform (aka one you would be just chucking cantrips anyway)...then this cantrip is a good fit for you to get a bit more bang for your buck than a normal attack cantrip would give you....and then you would move to cantrips as your spell slots ran out as normal. Again, assuming you don't mind being close to the action and losing your reaction of course. [/QUOTE]
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(Houserule) Guided Target: A cantrip to help Attack Roll Casters
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