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Houserule: Non Adventuring Skills
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<blockquote data-quote="Lizard" data-source="post: 4019063" data-attributes="member: 1054"><p>I was thinking of something like:</p><p></p><p>Feat: Professional Training</p><p>You have training in a "mundane" profession such as blacksmithing, sailing, or poetry-writing. The primary attribute should be decided on by you and your DM, and logically fit -- for example, Strength for Blacksmithing, Dexterity for Sailing, or Wisdom for writing poems. Your roll with this profession is equal to the base attribute+1/2 your level+5. In addition, you may make this check using Intelligence (regardless of the normal skill attribute) for general knowledge of things related to the skill, such as "How are smith's guilds normally organized?" or "What kind of warship has sails like that?". The DC for these knowledge checks should be set by the DM following the guidelines for other knowledge skills.</p><p></p><p>This feat may be taken multiple times, each time adding a profession. After first level, the DM may require you to have taken game time to train in your new profession.</p><p></p><p>(This is based on SWSE mechanics, and obviously is pretty vague w/out actual 4e rules access.)</p><p></p><p>Since you get a lot more Feats in 4e, giving up one to add a Profession seems fair.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4019063, member: 1054"] I was thinking of something like: Feat: Professional Training You have training in a "mundane" profession such as blacksmithing, sailing, or poetry-writing. The primary attribute should be decided on by you and your DM, and logically fit -- for example, Strength for Blacksmithing, Dexterity for Sailing, or Wisdom for writing poems. Your roll with this profession is equal to the base attribute+1/2 your level+5. In addition, you may make this check using Intelligence (regardless of the normal skill attribute) for general knowledge of things related to the skill, such as "How are smith's guilds normally organized?" or "What kind of warship has sails like that?". The DC for these knowledge checks should be set by the DM following the guidelines for other knowledge skills. This feat may be taken multiple times, each time adding a profession. After first level, the DM may require you to have taken game time to train in your new profession. (This is based on SWSE mechanics, and obviously is pretty vague w/out actual 4e rules access.) Since you get a lot more Feats in 4e, giving up one to add a Profession seems fair. [/QUOTE]
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Houserule: Non Adventuring Skills
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