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Houserule: Non Adventuring Skills
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<blockquote data-quote="Professor Phobos" data-source="post: 4019409" data-attributes="member: 18883"><p>Easy solution: In the off chance something like this comes up mattering to the adventure, the PC can spend an action point to do anything appropriate to his background in some kind of excellent manner. And if it's just routine use, assume it's fine.</p><p></p><p>So, say, "My rogue used to be an expert cook before the King died during a meal, and now he's on the run from the Royal Guard, who think he was the poisoner."</p><p></p><p>If at any time he needs to cook something, it's automatically good. I mean, why bother rolling?</p><p></p><p>If it's somehow vitally important- like he's been kidnapped by some faerie lord who demands a single meal of superlative quality or he'll imprison him in a thorn tree for all eternity...all it takes is an action point. You could work it so that if he refuses to spend it and survives the ensuing consequences, he gets some kind of benefit for doing things the hard way.</p><p></p><p>And that's just if you really need a game mechanic for this stuff.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 4019409, member: 18883"] Easy solution: In the off chance something like this comes up mattering to the adventure, the PC can spend an action point to do anything appropriate to his background in some kind of excellent manner. And if it's just routine use, assume it's fine. So, say, "My rogue used to be an expert cook before the King died during a meal, and now he's on the run from the Royal Guard, who think he was the poisoner." If at any time he needs to cook something, it's automatically good. I mean, why bother rolling? If it's somehow vitally important- like he's been kidnapped by some faerie lord who demands a single meal of superlative quality or he'll imprison him in a thorn tree for all eternity...all it takes is an action point. You could work it so that if he refuses to spend it and survives the ensuing consequences, he gets some kind of benefit for doing things the hard way. And that's just if you really need a game mechanic for this stuff. [/QUOTE]
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Houserule: Non Adventuring Skills
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