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Houserule: Non Adventuring Skills
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4020441" data-attributes="member: 710"><p>Hmm. But then, if my flavour text says "I am a swordsmith" and I fail due to an eleborate skill system and rolling badly, and this might be one of the few occassions I actually got to use the skill in an interesting manner, what does this mean? It sounds/feels like a wasted oppertunity. </p><p></p><p>For things that don't come up very often, maybe it's better to have a very simple system. Maybe just a binary thing: Either you got the ability, or you don't. You get 2 "flavour skill points", and can choose from a list of crafts, professions or hobbies. </p><p></p><p>If you still need to roll, roll ability score modifier (modified by level), +10 for having picked the skill. DCs range from 10 to 25. (assumption is that a DC scales at a rate of +1 per 2 levels, so you next to always succeed if you're picked your skill. Higher results than the DC mean you get things done faster or better, as appropriate. I suggest dividing the difference by 5 and dividing the "expected" time by this number to gauge the actual time required, or something similar.)</p><p></p><p>(EDIT): Example</p><p>Now, imagine you're playing a Ranger. You want to be good at bowmaking and like to dance. </p><p>So, you pick Craft (Bowmaking) and Perform (Dance). </p><p></p><p>The PCs are short on supplies, and they have just figured out that they a Battle Ooze ( from <em>Legacy of the Dragons</em>) is moving towards their favourite town. </p><p>They know that it's pretty slow, but pretty dangerous in melee. So the party decides that ranged combat is the best choice. But that beast has tons of hit points, and fast healing to boot. They need more arrows. So they decide make them themself. DM decides that the DC is 10, the party is level 10. So, everyone rolls d20 + 5 + his Int modifier. He rules that they can create 1 arrow per hour (I have no idea if this is realistic). So, on average, most party mebers produce 2 arrows, but the Ranger produces 4 arrows per 10 minutes. </p><p>The DM also says that masterwork arrows are DC 20, so the Ranger decides to go for that. he doesn't need them for himself (having a magic bow), but the parties Fighter could use them...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4020441, member: 710"] Hmm. But then, if my flavour text says "I am a swordsmith" and I fail due to an eleborate skill system and rolling badly, and this might be one of the few occassions I actually got to use the skill in an interesting manner, what does this mean? It sounds/feels like a wasted oppertunity. For things that don't come up very often, maybe it's better to have a very simple system. Maybe just a binary thing: Either you got the ability, or you don't. You get 2 "flavour skill points", and can choose from a list of crafts, professions or hobbies. If you still need to roll, roll ability score modifier (modified by level), +10 for having picked the skill. DCs range from 10 to 25. (assumption is that a DC scales at a rate of +1 per 2 levels, so you next to always succeed if you're picked your skill. Higher results than the DC mean you get things done faster or better, as appropriate. I suggest dividing the difference by 5 and dividing the "expected" time by this number to gauge the actual time required, or something similar.) (EDIT): Example Now, imagine you're playing a Ranger. You want to be good at bowmaking and like to dance. So, you pick Craft (Bowmaking) and Perform (Dance). The PCs are short on supplies, and they have just figured out that they a Battle Ooze ( from [i]Legacy of the Dragons[/i]) is moving towards their favourite town. They know that it's pretty slow, but pretty dangerous in melee. So the party decides that ranged combat is the best choice. But that beast has tons of hit points, and fast healing to boot. They need more arrows. So they decide make them themself. DM decides that the DC is 10, the party is level 10. So, everyone rolls d20 + 5 + his Int modifier. He rules that they can create 1 arrow per hour (I have no idea if this is realistic). So, on average, most party mebers produce 2 arrows, but the Ranger produces 4 arrows per 10 minutes. The DM also says that masterwork arrows are DC 20, so the Ranger decides to go for that. he doesn't need them for himself (having a magic bow), but the parties Fighter could use them... [/QUOTE]
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Houserule: Non Adventuring Skills
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