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Houserule: Variant Natural Healing - Still Uses Hit Points (Feedback Wanted)
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<blockquote data-quote="JohnSnow" data-source="post: 8979046" data-attributes="member: 32164"><p>I think you either don't see, or misunderstand the problem that I see, am attempting to solve.</p><p></p><p>Hit points in D&D have <em>never</em> been entirely "the actual physical ability of the character to withstand damage," but rather also included "a commensurate increase in combat skill, sheer luck, sixth sense and...(other) fantastical provisions." </p><p></p><p>However, in older editions, natural healing always treated hit point recovery as if it were entirely the former, because for some reason, skill, luck and sixth sense don't refresh without magical help, except over the course of weeks. </p><p></p><p>With 5e, the game now treats hit points as if they are entirely the latter, but mysteriously only to a point from encounter to encounter, and relying greatly on the magical power of sleep.</p><p></p><p></p><p>I think magical healing is a marginal bandaid on the system at best, and I think it would be better if characters didn't go down as readily in combat, but that most of those who go down in combat stay down until it's over. To my way of thinking, Boromir's last stand is cool, video-game recovery much less so. YMMV.</p><p></p><p></p><p>Yeah, I actually thought 4e got character durability about right in a lot of ways with the implementation of both the Bloodied condition and the healing surge mechanic.</p><p></p><p>It's a pity it bricked so much else.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8979046, member: 32164"] I think you either don't see, or misunderstand the problem that I see, am attempting to solve. Hit points in D&D have [I]never[/I] been entirely "the actual physical ability of the character to withstand damage," but rather also included "a commensurate increase in combat skill, sheer luck, sixth sense and...(other) fantastical provisions." However, in older editions, natural healing always treated hit point recovery as if it were entirely the former, because for some reason, skill, luck and sixth sense don't refresh without magical help, except over the course of weeks. With 5e, the game now treats hit points as if they are entirely the latter, but mysteriously only to a point from encounter to encounter, and relying greatly on the magical power of sleep. I think magical healing is a marginal bandaid on the system at best, and I think it would be better if characters didn't go down as readily in combat, but that most of those who go down in combat stay down until it's over. To my way of thinking, Boromir's last stand is cool, video-game recovery much less so. YMMV. Yeah, I actually thought 4e got character durability about right in a lot of ways with the implementation of both the Bloodied condition and the healing surge mechanic. It's a pity it bricked so much else. [/QUOTE]
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Houserule: Variant Natural Healing - Still Uses Hit Points (Feedback Wanted)
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