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Houserules balance check: all fighters get BM's maneuvers.
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8058411" data-attributes="member: 6871653"><p>My favorite take would be to have ''martial at-will'' rather than attack, attack once more, maybe once again if you're a fighter.</p><p></p><p>Something like:</p><p></p><p><strong>Brace </strong></p><table style='width: 100%'><tr><td>Maneuvering Time: 1 action</td></tr><tr><td>Range: Self</td></tr><tr><td>Requirement: Shield or Weapon</td></tr><tr><td>Duration: 1 round</td></tr><tr><td></td></tr><tr><td>You raise your shield or your weapon high, bracing for the impending assault. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.</td></tr></table><p></p><table style='width: 100%'><tr><td>Bleeding strike</td></tr><tr><td>Maneuvering Time: 1 action</td></tr><tr><td>Range: Weapon</td></tr><tr><td>Components: 1 melee or ranged weapon</td></tr><tr><td>Duration: 1 round</td></tr><tr><td></td></tr><tr><td>You mark a nasty cut on an enemy, leaving them losing blood for a time. Make an attack against the creature to assail it with a penetrating blow. On a hit, the target takes 1dW+Str or Dex piercing damage, and it can't regain hit points until the start of your next turn.<br /> If you hit an creature with light or no armor, it also has disadvantage on attack rolls against you until the end of your next turn.<br /> <br /> This attack's damage increases by 1dW when you reach 5th level (2dW), 11th level (3dW), and 17th level (4dW).</td></tr></table><p></p><table style='width: 100%'><tr><td>Dizzying blow</td></tr><tr><td>Casting Time: 1 action</td></tr><tr><td>Range: weapon range or 5ft</td></tr><tr><td>Components: a blugeoning melee weapon or shield</td></tr><tr><td>Duration: Instantaneous</td></tr><tr><td></td></tr><tr><td>You smash an enemy with a vicious blunt to the head with a bludgeon or a shield. The target must succeed on a Constitution saving throw, or it takes 1d6+ Str bludgeoning damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn't provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.<br /> The attack's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</td></tr></table><p></p><p>They are simply refluff of Blade Ward, Chill Touch and Infestation</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8058411, member: 6871653"] My favorite take would be to have ''martial at-will'' rather than attack, attack once more, maybe once again if you're a fighter. Something like: [B]Brace [/B] [TABLE] [TR] [TD]Maneuvering Time: 1 action[/TD] [/TR] [TR] [TD]Range: Self[/TD] [/TR] [TR] [TD]Requirement: Shield or Weapon[/TD] [/TR] [TR] [TD]Duration: 1 round[/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD]You raise your shield or your weapon high, bracing for the impending assault. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Bleeding strike[/TD] [/TR] [TR] [TD]Maneuvering Time: 1 action[/TD] [/TR] [TR] [TD]Range: Weapon[/TD] [/TR] [TR] [TD]Components: 1 melee or ranged weapon[/TD] [/TR] [TR] [TD]Duration: 1 round[/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD]You mark a nasty cut on an enemy, leaving them losing blood for a time. Make an attack against the creature to assail it with a penetrating blow. On a hit, the target takes 1dW+Str or Dex piercing damage, and it can't regain hit points until the start of your next turn. If you hit an creature with light or no armor, it also has disadvantage on attack rolls against you until the end of your next turn. This attack's damage increases by 1dW when you reach 5th level (2dW), 11th level (3dW), and 17th level (4dW).[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Dizzying blow[/TD] [/TR] [TR] [TD]Casting Time: 1 action[/TD] [/TR] [TR] [TD]Range: weapon range or 5ft[/TD] [/TR] [TR] [TD]Components: a blugeoning melee weapon or shield[/TD] [/TR] [TR] [TD]Duration: Instantaneous[/TD] [/TR] [TR] [TD][/TD] [/TR] [TR] [TD]You smash an enemy with a vicious blunt to the head with a bludgeon or a shield. The target must succeed on a Constitution saving throw, or it takes 1d6+ Str bludgeoning damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn't provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move. The attack's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).[/TD] [/TR] [/TABLE] They are simply refluff of Blade Ward, Chill Touch and Infestation [/QUOTE]
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