Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Houserules Feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7830354" data-attributes="member: 6704184"><p>My group has recently adopted a new house rule, and are discussing some others (and some DMG optional rules), and I’d love some feedback on what y’all think.</p><p></p><p>So, starting with those already in place.</p><p></p><p>*1st level bonus Feat. At first level, every character (including most of my NPCs/monsters) receives a feat of their choice. (Yes, including SS and GWM, and including humans)</p><p></p><p>*Bonus ASIs. When you take a feat from your class, you gain +1 to any stat of your choice.</p><p></p><p>These help us play the game the way we want, with a lot of customization, without sacrificing the ability to improve our basic math.</p><p></p><p>*Multiclassing and feat prerequisites are mostly null. Especially the ones clearly there to enforce default flavor.</p><p></p><p>Newer:</p><p></p><p>*Critical hits apply maximum damage on the damage die, and then you roll the dice again. So, your minimum crit damage increases, but the max remains the same, and you never have a crit that does less than the average non-crit.</p><p></p><p>Being considered:</p><p></p><p>*All combatants can trade an attack as part of the attack action to do one of the following. <strong>Edit</strong>: <em>These work like Battlemaster maneuvers, except you don’t get any extra bonus (obv) and you trade an attack for the special action, while a BM maneuver lets you add to an attack. </em></p><p></p><p>+Trip an opponent</p><p>+Shove an opponent</p><p>+Distract someone concentrating on a spell</p><p>+Goad someone into focusing on you</p><p>+Provide an opportunity for an ally to move without OAs/impose disadvantage on an enemy’s OAs</p><p>+Possibly trade an action to give an ally an attack against a target you could hit as a reaction.</p><p></p><p>So, what y’all think?</p><p></p><p></p><p>Edit: I also forgot: trade an attack to make a feint or other move against a target that allows a Reaction Attack if they cast a spell. If it hits, they have to make a Concentration check. They know what you’re doing, and can plan their turn accordingly</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7830354, member: 6704184"] My group has recently adopted a new house rule, and are discussing some others (and some DMG optional rules), and I’d love some feedback on what y’all think. So, starting with those already in place. *1st level bonus Feat. At first level, every character (including most of my NPCs/monsters) receives a feat of their choice. (Yes, including SS and GWM, and including humans) *Bonus ASIs. When you take a feat from your class, you gain +1 to any stat of your choice. These help us play the game the way we want, with a lot of customization, without sacrificing the ability to improve our basic math. *Multiclassing and feat prerequisites are mostly null. Especially the ones clearly there to enforce default flavor. Newer: *Critical hits apply maximum damage on the damage die, and then you roll the dice again. So, your minimum crit damage increases, but the max remains the same, and you never have a crit that does less than the average non-crit. Being considered: *All combatants can trade an attack as part of the attack action to do one of the following. [B]Edit[/B]: [I]These work like Battlemaster maneuvers, except you don’t get any extra bonus (obv) and you trade an attack for the special action, while a BM maneuver lets you add to an attack. [/I] +Trip an opponent +Shove an opponent +Distract someone concentrating on a spell +Goad someone into focusing on you +Provide an opportunity for an ally to move without OAs/impose disadvantage on an enemy’s OAs +Possibly trade an action to give an ally an attack against a target you could hit as a reaction. So, what y’all think? Edit: I also forgot: trade an attack to make a feint or other move against a target that allows a Reaction Attack if they cast a spell. If it hits, they have to make a Concentration check. They know what you’re doing, and can plan their turn accordingly [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Houserules Feedback
Top