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<blockquote data-quote="Salthorae" data-source="post: 7830369" data-attributes="member: 1095"><p>I've played in some PBP games that do the bonus 1st level feat and it really helps accelerate concept/builds into the earlier levels for some concepts. For others it just makes them more powerful more quickly. </p><p></p><p>If that is what you want for your table, this is a great way to do that. </p><p></p><p></p><p></p><p>We do this at our table because we were tired of rolling crits that only dealt 4 damage or something piddly like that. I know mathematically crits over time deal their boosted damage on average. But the FEELing at our table was that we often rolled the same or lesser damage on crits than we would have otherwise, so we adopted this rule. </p><p></p><p>It's been great, though it certainly hurts when the monsters do it to us!</p><p></p><p></p><p></p><p>I saw a proposal earlier today... somewhere, can't remember honestly that proposed allowing anyone to use the Combat maneuvers of the Battlemaster in combat, but they would have to trade their attack(s) to do so. </p><p></p><p>The battle master's difference was that they could do them as part fo their attacks and also get the Superiority Dice as the extra bonuses on to hit/damage/etc as they do normally. </p><p></p><p>I thought that was an interesting option that had potential and would probably be ok with it. </p><p></p><p>Specific thoughts...</p><ul> <li data-xf-list-type="ul">Trip: This is fine as noted</li> <li data-xf-list-type="ul">Shove: Anyone can... already do this? It's in the PHB as an attack option...knock them prone too</li> <li data-xf-list-type="ul">Distract caster: would this force them to make a concentration check? what would the DC of that be? I think this probably shouldn't work. You should have to hit them or do some other effect that says it forces a concentration check</li> <li data-xf-list-type="ul">Goad: this is another battlemaster maneuver, though all it does is give the enemy disadvantage to attack anyone else, but only after a Wis save vs. your Battlemaster DC. <ul> <li data-xf-list-type="ul">The only reason I'd be against this one is because it normally requires a save even as a battlemaster maneuver. If you make it something anyone can always do and doesn't require a save, it eats pretty heavily into part of the battlemaster's niche, more than other of these ideas. </li> </ul></li> <li data-xf-list-type="ul">ally move w/o OA or dis adv. on OA's - these are interesting. I like the first one, effectively stepping in front of/between the enemy & ally to let your friend duck out. Or from range "lay down covering fire" with a bow or something. </li> <li data-xf-list-type="ul">Trade attack for friend to attack: this is Commander's strike, so I'd be fine with it as noted above. </li> </ul></blockquote><p></p>
[QUOTE="Salthorae, post: 7830369, member: 1095"] I've played in some PBP games that do the bonus 1st level feat and it really helps accelerate concept/builds into the earlier levels for some concepts. For others it just makes them more powerful more quickly. If that is what you want for your table, this is a great way to do that. We do this at our table because we were tired of rolling crits that only dealt 4 damage or something piddly like that. I know mathematically crits over time deal their boosted damage on average. But the FEELing at our table was that we often rolled the same or lesser damage on crits than we would have otherwise, so we adopted this rule. It's been great, though it certainly hurts when the monsters do it to us! I saw a proposal earlier today... somewhere, can't remember honestly that proposed allowing anyone to use the Combat maneuvers of the Battlemaster in combat, but they would have to trade their attack(s) to do so. The battle master's difference was that they could do them as part fo their attacks and also get the Superiority Dice as the extra bonuses on to hit/damage/etc as they do normally. I thought that was an interesting option that had potential and would probably be ok with it. Specific thoughts... [LIST] [*]Trip: This is fine as noted [*]Shove: Anyone can... already do this? It's in the PHB as an attack option...knock them prone too [*]Distract caster: would this force them to make a concentration check? what would the DC of that be? I think this probably shouldn't work. You should have to hit them or do some other effect that says it forces a concentration check [*]Goad: this is another battlemaster maneuver, though all it does is give the enemy disadvantage to attack anyone else, but only after a Wis save vs. your Battlemaster DC. [LIST] [*]The only reason I'd be against this one is because it normally requires a save even as a battlemaster maneuver. If you make it something anyone can always do and doesn't require a save, it eats pretty heavily into part of the battlemaster's niche, more than other of these ideas. [/LIST] [*]ally move w/o OA or dis adv. on OA's - these are interesting. I like the first one, effectively stepping in front of/between the enemy & ally to let your friend duck out. Or from range "lay down covering fire" with a bow or something. [*]Trade attack for friend to attack: this is Commander's strike, so I'd be fine with it as noted above. [/LIST] [/QUOTE]
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