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<blockquote data-quote="doctorbadwolf" data-source="post: 7830628" data-attributes="member: 6704184"><p>That’s a alotta feedback! Thanks folks!</p><p></p><p></p><p>Fair enough. The main point of the maneuvers is for them to be generic. They should be things anyone can try. We talked about disarm as well, but decided that there isn’t a good way to make it not be overpowered as a general option without also making complicated, so that might be gates behind a new feat. (We mostly don’t see martial adept as a worthwhile feat even with or without these houserules. )</p><p></p><p></p><p>No difference I suppose, I just forgot that Shove is mechanically the same as both pushing and tripping. </p><p></p><p>I like the idea of giving disadvantage, but I’d only add it as an attack-replacer if I also add Help to the list. Which...maybe. </p><p></p><p></p><p>So far, no one really wants to just take an ASI. That’s why we did this. We were constantly banging our heads on the (perceived) mathematical pressure to increase numbers and our desire to use feats to customize, and this has helped us think less about optimization at ASI levels. </p><p></p><p> On a crit? Yes. You max out all of the normal damage dice, and then roll them, instead of rolling them twice. </p><p></p><p> They’re all things you can do in place of an attack, like I said.</p><p> “Distract someone concentrating on a spell” = force a concentration save, as if you’d done damage. </p><p>“Goad” as in Goading Attack, except it is in place of an attack (not in addition to it) and you don’t have a superiority die to add to anything. Essentially, giving a specific action economy cost to pissing off an enemy so that they focus on you. </p><p></p><p></p><p>“Stomp on” is hyperbolic, but no, this isn’t giving everyone the Protection Fighting Style. You trade an attack to impose disadvantage on an OA, or to simply allow an ally to move without provoking OAs. Probably the former. </p><p></p><p></p><p>Yep. I’m not worried about rogues getting reaction attacks a little more often, though. </p><p></p><p> That is the primary purpose. And our group doesn’t like the trade off. I’m generally a fan of trade offs, but not that one. </p><p></p><p></p><p>Nope, only to feats you gain from your class.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7830628, member: 6704184"] That’s a alotta feedback! Thanks folks! Fair enough. The main point of the maneuvers is for them to be generic. They should be things anyone can try. We talked about disarm as well, but decided that there isn’t a good way to make it not be overpowered as a general option without also making complicated, so that might be gates behind a new feat. (We mostly don’t see martial adept as a worthwhile feat even with or without these houserules. ) No difference I suppose, I just forgot that Shove is mechanically the same as both pushing and tripping. I like the idea of giving disadvantage, but I’d only add it as an attack-replacer if I also add Help to the list. Which...maybe. So far, no one really wants to just take an ASI. That’s why we did this. We were constantly banging our heads on the (perceived) mathematical pressure to increase numbers and our desire to use feats to customize, and this has helped us think less about optimization at ASI levels. On a crit? Yes. You max out all of the normal damage dice, and then roll them, instead of rolling them twice. They’re all things you can do in place of an attack, like I said. “Distract someone concentrating on a spell” = force a concentration save, as if you’d done damage. “Goad” as in Goading Attack, except it is in place of an attack (not in addition to it) and you don’t have a superiority die to add to anything. Essentially, giving a specific action economy cost to pissing off an enemy so that they focus on you. “Stomp on” is hyperbolic, but no, this isn’t giving everyone the Protection Fighting Style. You trade an attack to impose disadvantage on an OA, or to simply allow an ally to move without provoking OAs. Probably the former. Yep. I’m not worried about rogues getting reaction attacks a little more often, though. That is the primary purpose. And our group doesn’t like the trade off. I’m generally a fan of trade offs, but not that one. Nope, only to feats you gain from your class. [/QUOTE]
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