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*Pathfinder & Starfinder
Houserules for Skill Challenge System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5057500" data-attributes="member: 82106"><p>Hmmm, not quite sure I follow the mechanics of your procedure there Savio, hehe. Sounds like it might be interesting although maybe a little tricky to run but I'm not sure.</p><p></p><p>As a general set of observations, I see nothing in the SC RULES that allow a character to "opt out". There are certainly ways PCs can effectively do so in some cases but I don't think any system is going to stop those. </p><p></p><p>I'm leery of the OP's suggestions. The issue I've seen with SC mechanics is that methods of assisting in general tend to undermine the difficulty of challenges. Of course you can set different DCs than the default but I wonder if some alternate mechanics wouldn't work just as well or better. For instance suppose that a challenge involves a complex task requiring several people. It would make logical sense if they ALL had to succeed. Those successes could involve different skills and different DCs but that would transform a challenge into a situation where all the PCs had to actually cooperate and work together.</p><p></p><p>Ultimately though I see the failings of SCs being most often in their narrative integration with the story and logical consistency. It has less to do with the SC system core mechanics than it has to do with presentation by the DM and design of the specific challenge.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5057500, member: 82106"] Hmmm, not quite sure I follow the mechanics of your procedure there Savio, hehe. Sounds like it might be interesting although maybe a little tricky to run but I'm not sure. As a general set of observations, I see nothing in the SC RULES that allow a character to "opt out". There are certainly ways PCs can effectively do so in some cases but I don't think any system is going to stop those. I'm leery of the OP's suggestions. The issue I've seen with SC mechanics is that methods of assisting in general tend to undermine the difficulty of challenges. Of course you can set different DCs than the default but I wonder if some alternate mechanics wouldn't work just as well or better. For instance suppose that a challenge involves a complex task requiring several people. It would make logical sense if they ALL had to succeed. Those successes could involve different skills and different DCs but that would transform a challenge into a situation where all the PCs had to actually cooperate and work together. Ultimately though I see the failings of SCs being most often in their narrative integration with the story and logical consistency. It has less to do with the SC system core mechanics than it has to do with presentation by the DM and design of the specific challenge. [/QUOTE]
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Houserules for Skill Challenge System
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