Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Houserules for Skill Challenge System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chzbro" data-source="post: 5057526" data-attributes="member: 83964"><p>Well, I'd like to keep the core of the skill challenge system as close to "as written" as possible, so switching to something like Stalker 0's fine system or having the system roll against you is something I'd like to avoid.</p><p></p><p>And while I totally agree that the current system only encourages the top skill, I generally do not allow my players to do nothing. Or rather, choosing to do nothing is typically a bad idea. I try to do this by including a time constraint inherent to each challenge. If 5 characters need 12 successes before 3 failures in no more than 3 rounds, then at least 3 characters need to record a success each round...which I think makes things more interesting.</p><p></p><p>Of course, the trick is figuring how to make that time constraint interesting and have it make sense in the context of the challenge. But that's a different discussion...</p><p></p><p>I'd like to think that such time constraints also speak a bit to AbdulAlhazred's observation about aiding another. Such actions can throw the difficulty curve off dramatically. However, if you only have a limited number of attempts for successes and you trade one of them away to give someone else a +2, is that really a good trade off? I hope at least that it's a decision worth considering.</p><p></p><p>What really worries me about my own changes is the Extra Effort clause. I don't want that to be a superior option to a regular Median roll in most circumstances...and I'm a little worried that it might be.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5057526, member: 83964"] Well, I'd like to keep the core of the skill challenge system as close to "as written" as possible, so switching to something like Stalker 0's fine system or having the system roll against you is something I'd like to avoid. And while I totally agree that the current system only encourages the top skill, I generally do not allow my players to do nothing. Or rather, choosing to do nothing is typically a bad idea. I try to do this by including a time constraint inherent to each challenge. If 5 characters need 12 successes before 3 failures in no more than 3 rounds, then at least 3 characters need to record a success each round...which I think makes things more interesting. Of course, the trick is figuring how to make that time constraint interesting and have it make sense in the context of the challenge. But that's a different discussion... I'd like to think that such time constraints also speak a bit to AbdulAlhazred's observation about aiding another. Such actions can throw the difficulty curve off dramatically. However, if you only have a limited number of attempts for successes and you trade one of them away to give someone else a +2, is that really a good trade off? I hope at least that it's a decision worth considering. What really worries me about my own changes is the Extra Effort clause. I don't want that to be a superior option to a regular Median roll in most circumstances...and I'm a little worried that it might be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Houserules for Skill Challenge System
Top