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General Tabletop Discussion
*Pathfinder & Starfinder
Houserules for Skill Challenge System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5057532" data-attributes="member: 82106"><p>Well, I think some of your suggestions at least are certainly things I would (or have) integrated into specific challenges and would consider using pretty generally. I think a "toolbox" approach is good where you can toss in various challenge specific mechanics as needed, like my suggestion of several skill rolls together being needed to count as a success (actually a variant of the already existing group check mechanic). </p><p></p><p>Interestingly the SC rules don't specifically allow any participant in an SC to opt out. Nor do they allow for Aid Another as a general thing (only in the group check mechanic is it mentioned). Since most SCs provide secondary "booster" skill checks that are more difficult than the DC10 of Aid Another I'd say the designers of the SC system didn't consider AA to be a legit tactic. Its pretty arguable though, as is opting out.</p><p></p><p>I agree about opting out too, I simply read the rules such that the PCs can't do it. Makes things more interesting. Timed encounters can be cool as well. I think those work well using Stalker0's Obsidian but I've kind of wandered back to using the standard DMG system after playing with both for a while. Each has its strengths and weaknesses. </p><p></p><p>Mostly what I've found is that running a lot of SCs does hone your ability to run them well. Its unfortunately pretty easy to write bad SCs though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5057532, member: 82106"] Well, I think some of your suggestions at least are certainly things I would (or have) integrated into specific challenges and would consider using pretty generally. I think a "toolbox" approach is good where you can toss in various challenge specific mechanics as needed, like my suggestion of several skill rolls together being needed to count as a success (actually a variant of the already existing group check mechanic). Interestingly the SC rules don't specifically allow any participant in an SC to opt out. Nor do they allow for Aid Another as a general thing (only in the group check mechanic is it mentioned). Since most SCs provide secondary "booster" skill checks that are more difficult than the DC10 of Aid Another I'd say the designers of the SC system didn't consider AA to be a legit tactic. Its pretty arguable though, as is opting out. I agree about opting out too, I simply read the rules such that the PCs can't do it. Makes things more interesting. Timed encounters can be cool as well. I think those work well using Stalker0's Obsidian but I've kind of wandered back to using the standard DMG system after playing with both for a while. Each has its strengths and weaknesses. Mostly what I've found is that running a lot of SCs does hone your ability to run them well. Its unfortunately pretty easy to write bad SCs though. [/QUOTE]
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Houserules for Skill Challenge System
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