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<blockquote data-quote="5ekyu" data-source="post: 7538409" data-attributes="member: 6919838"><p>if the healer's kit adventuring gear item (not a tool, not a proficiency - so really that is a different subject completely than this) is a problem for your game, remove it - have it not be around and for sale. Maybe have it become a herbalist type of "foraging" to gain the **fresh** ingredients to make 1-6 "poultices" that can be used for this but that only last a day. Either way, the Dc10 skill check for a proficient character is pretty easy to do... </p><p></p><p>You want to see no rule change needed and almost nobody want to buy healer's kits or if they do rarely use them? use the option in the DMG where a proficient check against an Easy DC10 or less gets an auto-success as long as it doesn't have disadvantage. Then, likely, the only appeal for healer's kit is to give folks who will only ever use it in an emergency the option. </p><p></p><p>Me? To me the actual important part in play is during the combat someone is spending an action and an element of choice and preparation to stop the further move towards death of their downed compadre - regardless of whether its by healing Word, goodberry chokedown, potion, cure lights, lay-on-hands (by any name), Spare the Dying Cantrip (auto-success), Medicine proficient check (auto-success), healer's kit auto-success or even a non-proficient DC 10 wisdom check. There are so many ways to do that in the game that i see no reason for my knickers to get twisted over one of the many ways a character can be able to take on that dramatic action in combat. </p><p></p><p>its the moment and the **choices and the preparations** that matters to us, not the flavor of the salvation. I could almost see getting worked up over the non-proficient DC10 check - since that requires no preparation or thought beforehand (as opposed to buying the healers kit and dealing with weight for that rainy day when its needed) but even then - its just one of many different ways to accomplish the same thing.</p><p></p><p>But to each their own.</p><p></p><p>Different flavors of ice cream and all that.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7538409, member: 6919838"] if the healer's kit adventuring gear item (not a tool, not a proficiency - so really that is a different subject completely than this) is a problem for your game, remove it - have it not be around and for sale. Maybe have it become a herbalist type of "foraging" to gain the **fresh** ingredients to make 1-6 "poultices" that can be used for this but that only last a day. Either way, the Dc10 skill check for a proficient character is pretty easy to do... You want to see no rule change needed and almost nobody want to buy healer's kits or if they do rarely use them? use the option in the DMG where a proficient check against an Easy DC10 or less gets an auto-success as long as it doesn't have disadvantage. Then, likely, the only appeal for healer's kit is to give folks who will only ever use it in an emergency the option. Me? To me the actual important part in play is during the combat someone is spending an action and an element of choice and preparation to stop the further move towards death of their downed compadre - regardless of whether its by healing Word, goodberry chokedown, potion, cure lights, lay-on-hands (by any name), Spare the Dying Cantrip (auto-success), Medicine proficient check (auto-success), healer's kit auto-success or even a non-proficient DC 10 wisdom check. There are so many ways to do that in the game that i see no reason for my knickers to get twisted over one of the many ways a character can be able to take on that dramatic action in combat. its the moment and the **choices and the preparations** that matters to us, not the flavor of the salvation. I could almost see getting worked up over the non-proficient DC10 check - since that requires no preparation or thought beforehand (as opposed to buying the healers kit and dealing with weight for that rainy day when its needed) but even then - its just one of many different ways to accomplish the same thing. But to each their own. Different flavors of ice cream and all that. [/QUOTE]
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