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<blockquote data-quote="TaranTheWanderer" data-source="post: 7538857" data-attributes="member: 15882"><p>I don't want to remove it. I want to change it.</p><p></p><p>I know a healing kit isn't a tool or a proficiency. Currently, a healing kit is an item that you can buy which replaces the need for medicine roll. Kind of like how a key replaces the need to roll to pick a lock. </p><p></p><p>If a character wants to stabilize someone, I feel a person should use Medicine. It's one of the few uses the skill actually has. If you have a healing kit, you get a regular roll and if you don't have one, you roll at disadvantage. And, yes, making the decision to leave a fight to stabilize an ally is more important than the actual 'what did they do to do it' and maybe you can hand-wave a dc 10 roll because of that...but if you only have a +1 to your medicine because you aren't trained, making the decision to stabilize someone could cost you two actions, not just one. Especially if you are forced to roll at disadvantage.</p><p></p><p>I get it if you don't like that, but this is a brainstorming activity after all, so it's not about trying to convince anyone. I'm trying to pull from different ideas and work out stuff in my own head through discussion.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7538857, member: 15882"] I don't want to remove it. I want to change it. I know a healing kit isn't a tool or a proficiency. Currently, a healing kit is an item that you can buy which replaces the need for medicine roll. Kind of like how a key replaces the need to roll to pick a lock. If a character wants to stabilize someone, I feel a person should use Medicine. It's one of the few uses the skill actually has. If you have a healing kit, you get a regular roll and if you don't have one, you roll at disadvantage. And, yes, making the decision to leave a fight to stabilize an ally is more important than the actual 'what did they do to do it' and maybe you can hand-wave a dc 10 roll because of that...but if you only have a +1 to your medicine because you aren't trained, making the decision to stabilize someone could cost you two actions, not just one. Especially if you are forced to roll at disadvantage. I get it if you don't like that, but this is a brainstorming activity after all, so it's not about trying to convince anyone. I'm trying to pull from different ideas and work out stuff in my own head through discussion. [/QUOTE]
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